Effects & Terms
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Light
Each stack of Light increases the effect of Righteous Return by 10%.
In the Inebriate state, this skill can instead transform into the Light Attack Varied Combo Blade Against Waves or the Heavy Attack Varied Combo Tidepour.
Skystrike Gauntlets — GauntletsSwitch to Gauntlets with a sweeping kick and a punch; after using this skill, you can immediately continue with the third Light Attack.
Skystrike Gauntlets — Gauntlets — Light AttackThrow quick punches for up to 6 Light Attacks.
Skystrike Gauntlets — BloombreakPerform up to six Light Attacks, each granting Binge Marks on hit.
Skystrike Gauntlets — WhaledraftFollow a Light Attack with this skill to trigger a Quick Drink, converting all accumulated Binge Marks into an equal amount of Binge Points; Quick Drink can also trigger after certain other skill moves, instantly restoring 25 Binge Points (50 during Carouse).
Everspring Umbrella — Umbrella — Light AttackSwings the umbrella to land up to three Light Attacks, dealing ranged projectile damage.
Heavenwill Gauntlets — All Under JusticeAfter casting, immediately follow with the 5th Light Attack.
Heavenwill Gauntlets — GauntletsAfter using the Dual-Weapon Skill, you can immediately continue with the third Light Attack.
Heavenwill Gauntlets — Righteous ReignThrow quick punches for up to 6 Light Attacks.
Heavenwill Gauntlets — Wicked DefianceVaried Combo available upon a Perfect Dodge: tap Light Attack to quickly close in and perform a shoulder strike.
Heavenwill Gauntlets — Virtuous EnthronedAfter the 1st or 2nd Heavy Attack, you can immediately chain into the 3rd Light Attack; after the 3rd or 4th Heavy Attack, you can immediately chain into the 5th Light Attack.
Infernal Twinblades — Dual Blades — Light AttackDual Blades - Light Attack deals 10% more HP damage to non-player units.
Infernal Twinblades — FlamelashDuring Flamelash, you gain Tenacity and increased Movement Speed, and your Light Attacks are empowered into Celestial Fury.
Mortal Rope Dart — Rodent RampageWhen you perform a Light Attack, the rodent emerges from the ground to join in with a coordinated strike — each Light Attack of Mortal Rope Dart and Infernal Twinblades can summon a rodent, while other Martial Arts need two Light Attacks to do so.
Mortal Rope Dart — Coiled DragonVaried Combo used in place of the Light Attack while in Charging Stance: throws the rope dart with great force, knocking down the enemy hit.
Nameless Spear — Spear — Light AttackSwings a long spear for up to four light attacks.
Nameless Sword — Sword — Light AttackUp to four light attacks with a Longsword.
Heavenquaker Spear — Spear — Light AttackSwing a long spear to perform up to four light attacks.
Strategic Sword — Sword — Light AttackPerforms up to four light attacks with a Longsword.
Panacea Fan — Fourfold InquiryWields the fan for up to four ranged light attacks.
Soulshade Umbrella — Umbrella — Light AttackSwing your umbrella to land up to three Light Attacks, dealing ranged projectile damage.
Inkwell Fan — Fan — Light AttackPerform up to four ranged light attacks with a fan.
Inkwell Fan — Forsaken FameCharged light attack.
Vernal Umbrella — Umbrella — Light AttackSwing your umbrella to land up to three Light Attacks, dealing ranged projectile damage.
Vernal Umbrella — Bamboo BreezeVaried Combo: during the recovery of the first or second Light Attack, tap the Heavy Attack button to trigger a combo skill — quickly throw a spinning umbrella to deal two hits of ranged damage.
Vernal Umbrella — Colorful PhoenixVaried Combo: during the recovery of the first or second Heavy Attack, tap the Light Attack button to trigger a combo skill — open the umbrella and dash forward, dealing multiple hits of damage.
Museflow Waist Drum — Rippling DewIn Ripple Stance, you can glide quickly and press Light Attack, Heavy Attack, or Martial Art Skill to choose Ripple: Jadebreaker, Ripple: Dawnsun, or Ripple: Flourishing Notes respectively.
Museflow Waist Drum — Ripple: JadebreakerPress Light Attack to activate Ripple: Jadebreaker or strike the first 2 beats at the right time to create normal sound pulses that deal moderate damage and knock back surrounding enemies.
Museflow Waist Drum — Waist Drum — Light AttackSwing the Silk Ribbons to perform up to four Light Attacks.
Museflow Waist Drum — Sleeve DanceThe Light Attack Varied Combo becomes available afterward.
Willowbend Fan — Fan — Light AttackWield a fan to perform up to four Ranged Light Attacks.
Stormbreaker Spear — Spear — Light AttackSwings a long spear for up to four light attacks.
Thundercry Blade — Mo BladeSwitch weapon to Mo Blade and swing it, dealing light damage.
Thundercry Blade — Mo Blade — Light AttackSwing the Mo Blade to perform up to three light attacks, dealing light damage.
Thundercry Blade — Galecloud CleaveCharged light attack.
Thundercry Blade — Vitality SlashHitting an Exhausted unit grants you Mountain Shaker for 8 seconds: pressing Heavy/Light Attack allows you to continue casting Varied Combo, up to 2 times.
Phalanxbane Blade — Mo BladeSwitches to Mo Blade and swings it, dealing light damage.
Phalanxbane Blade — Mo Blade — Light AttackSwings the Mo Blade to perform up to three light attacks, dealing light damage.
Snowparting Blade — General's BaneSlides toward the enemy for a sweeping slash dealing light damage — if it misses, you can slide a second time — and are briefly Invincible at the start of the slide.
Snowparting Blade — Fleeting TraceAfter a long starting motion, teleports forward and thrusts, then quickly returns, unleashing several blade-light hits on enemies along the way; more blade lights then strike the previous area for heavy area-of-effect damage over multiple hits.
Snowparting Blade — Heng Blade — Light AttackSwings the Heng Blade to perform up to four light attacks.
Hitting a target with Light Attack Charged Varied Combo or Heavy Attack Charged Varied Combo refunds all consumed Battle Will (hitting multiple targets with a single skill still only refunds once).
Exquisite Scenery · Tier 6When casting a third stage Charged Light or Heavy Attack and Light or Heavy Attack Charged Varied Combo, if there is sufficient Battle Will, you can additionally consume 1 bar of Battle Will to increase damage by 25% (up to 50% damage increase when 2 bars of Battle Will are consumed).
Throat-Piercing Art · BaseWhen Light/Heavy Attack Varied Combo deals damage, gains Throat-Pierced for 8 seconds, stacking up to 3 times: Direct damage dealt ignores 2 points of the target's Physical Resistance and increases Critical DMG by 2%.
Throat-Piercing Art · BaseApplicable skills include: Thundercry Blade - Light Attack Varied Combo, Thundercry Blade - Heavy Attack Varied Combo, Moon Shatter Spring, Colorful Phoenix, Bamboo Breeze, Frozen Under Spring, and Finding Spring.
Throat-Piercing Art · Tier 3Throat-Pierced enhanced: Increases the Physical Resistance ignored by Light Attack - Varied Combo and Heavy Attack - Varied Combo to 3 points, and increases bonus Critical DMG to 3%.
Frost-Clad Night · BaseSuccessfully deflecting with Snowparting Blade or fully casting Light Attack Charged Skill and Heng Blade - Dual-Weapon Skill can activate Varied Combo Snowbreak Spring, quickly slashing the enemy once while granting Tenacity.
Frost-Clad Night · Tier 3Fully casting Light Attack Charged Skill Grave Frost and Heng Blade - Dual-Weapon Skill activates Finding Spring.
Blossom Barrage · Tier 4In non-Arena modes, when Light Attack Charged Skill Spring Away or Special Skill Unfading Flower hits a target affected by your Combo, damage dealt increases by 5%, or 10% if the target is Exhausted.
Echoes of Oblivion · BaseInfernal Twinblades' normal Light Attacks apply Sin to enemies, while Light Attacks under Flamelash apply Karma.
Echoes of Oblivion · BaseWhen attacking targets affected by Sin and Karma, Infernal Twinblades' Light Attacks ignore their 10% Physical Defense and 10 Bamboocut Resistance respectively.
Echoes of Oblivion · Tier 6Flamelash now makes all your Light Attacks apply one stack of Sin and one stack of Karma.
Soaring High · Tier 1After casting Wicked Defiance or Celestial Mandate, you can immediately chain into the fifth Light Attack strike.
Eonpour · Tier 1Landing Light Attacks of Skystrike Gauntlets (including both the standard version and Bloombreak) grants 2 Binge Points.
Eonpour · Tier 4In the Carouse state, landing Light Attacks of Skystrike Gauntlets (including both the standard version and Bloombreak) grants 3 Binge Points (5 for the 6th Light Attack).
Light and Shadow Alike · Tier 4Under the Righteous Return banner, Light and Darkness intertwine; when one goes up, the other will go down.
Light and Shadow Alike · Tier 6Righteous Return no longer generates Light or Darkness; Righteous Return and Relentless Combat are enhanced.
Light Anew · Tier 3This effect can trigger on only one enemy every 20 seconds, and each enemy can only be immobilized once by Light Anew from any source within 20 seconds.
Adaptive Steel · BaseHeng Blade: After asuccessful deflection, increases the damage of Light Attack Varied Combo and Heavy Attack Varied Combo by 5% for 5s.
Gourd Toss · Tier 4After returning to the original location via Water Entity during Special Skill Peak's Springless Silence, increases the next Light Attack Charged Skill Fleeting Gale's charging speed and tornado Movement Speed by 50% within 3 seconds.
Thunderous Bloom · BaseUpon completing a Martial Art Skill cast, gains 3 stacks of Spring Thunder: Each time Heavy Attack, Heavy Attack Pursuit Skill, Light Attack, and Ballistic Skill deals damage, consume 1 stack to increase the HP damage dealt by these skills by 15% for that hit and the next 1 second.
Thunderous Bloom · Tier 6While Spring Thunder is active, hitting a target that is Exhausted or has below 30% Qi with a Heavy Attack, Heavy Attack Pursuit Skill, Light Attack, and Ballistic Skill restores 1 stack of Spring Thunder.
Blade's Will · BaseWhen Light/Heavy Attack: Varied Combo and Museflow Waist Drum Drumbeat skills hit at least 3 enemies simultaneously, apply 1 stack of Blade of Grass to them for 5s: player units' Endurance Cost increases by 1% and their damage dealt decreases by 1%; non-player units take 2% more damage from Light/Heavy Attack: Varied Combo and Drumbeat skills.
Blade's Will · BaseApplicable skills include: Thundercry Blade: Light Attack Varied Combo, Thundercry Blade: Heavy Attack Varied Combo, Moon Shatter Spring, Colorful Phoenix, Bamboo Breeze, Stygian Freeze, Snowbreak Spring, Rhythm of Accord, and End of Gale.
Blade's Will · Tier 3Blade of Grass now increases player units' Endurance Cost by 2%, and increases damage non-player units take from Light/Heavy Attack: Varied Combo by 4%.
Blade's Will · Tier 6When Light/Heavy Attack: Varied Combos or Drumbeat skills hit a player unit with 5 stacks of Blade of Grass, all stacks are removed and Root is applied for 4s, preventing dodging, sprinting, and jumping.
Summons a swirl of fireflies around you, casting gentle light for 30s in the darkness.














