‹ All Inner Ways

Soaring High

GoldBamboocut - KiteMartial ArtsAttackDMG Boost
✦Base buff

When Heaven's Will reaches 3 bars, Heavenwill Gauntlets' Heavy Attack Charged Skill evolves into Vile Condemned: End, consuming 3 bars of Heaven's Will to deal massive damage in a larger area and granting Invincibility while casting (Cooldown: 18 seconds).

Hitting a non-player unit with Falcon's Pursuit and Vile Condemned series skills deals 20% bonus HP damage.

▲TiersTier 1 → 6
Tier 1Breakthrough Gain

After casting Wicked Defiance or Celestial Mandate, you can immediately chain into the fifth Light Attack strike.

After Wicked Defiance or Celestial Mandate: can immediately chain into the fifth Light Attack strike

Tier 2Breakthrough Gain

Increases Min Physical Attack based on Solo Mode Level.

Min Physical Attack +14.9 at Solo Mode Level 7, rising to +105.5 at level 21

Tier 3Breakthrough Gain

If Vile Condemned series skills fail to damage an enemy, 50% of Heaven's Will consumed is refunded, and Vile Condemned: End does not enter cooldown. Damaging an Exhausted Boss unit with Falcon's Pursuit resets the cooldown of Vile Condemned: End; this effect can only trigger once per 30 seconds.

Vile Condemned series misses: 50% of Heaven's Will consumed refunded, Vile Condemned: End does not enter cooldown; Falcon's Pursuit on Exhausted Boss resets Vile Condemned: End cooldown, once per 30 s

Tier 4Breakthrough Gain

When Vile Condemned: End damages an enemy, it refunds 1 bar of Heaven's Will, up to once every 18s. When damage from Vile Condemned Skills is calculated, the final effective Affinity Rate is converted at an equal rate into Direct Critical Rate up to 12%.

Vile Condemned: End damage refunds 1 bar of Heaven's Will, once per 18 s; final effective Affinity Rate converted 1:1 into Direct Critical Rate, up to 12%

Tier 5Breakthrough Gain

Increases Direct Critical Rate by 4.6%.

+4.6% Direct Critical Rate

Tier 6Breakthrough Gain

When Heaven's Will reaches 4 bars, casting Vile Condemned: End consumes all Heaven's Will, increasing HP damage dealt by 30% and Critical DMG by an additional 10%.

At 4 bars of Heaven's Will: Vile Condemned: End consumes all Heaven's Will; +30% HP damage dealt and +10% Critical DMG

❖Where its Notes come fromyour 713 chests a week
ChestsA weekChance of Soaring HighNotes a week
Custom Swap Chest · Bamboocut Kite6007.49%45.0
Random chests · energy 63, season shop 40, hero's realm 5, path trial 51131.18%1.3
All 7137136.49% of all your chests≈ 46.3

97% from the Custom Swap Chests, 3% from random chests.

In the Custom Swap Chest, by the sub-path you choose:

Assumes all 600 Swap Chests: they cost 5 bookplates each, so the planner works out what yours buy.

Every number, broken out

ParameterValueUnitConditionFrom
Min Physical Attack bonus+14.9 → +105.5by Solo Mode LevelSolo Mode Level 7 → level 21Tier 2
Heaven's Will refunded when Vile Condemned series skills fail to damage0.5of Heaven's Will consumedVile Condemned: End also does not enter cooldownTier 3
Vile Condemned: End cooldown reset interval30secondsResets when Falcon's Pursuit damages an Exhausted Boss unit; once per intervalTier 3
Heaven's Will refunded when Vile Condemned: End damages an enemy1barsUp to once per intervalTier 4
Heaven's Will refund interval18secondsVile Condemned: EndTier 4
Affinity Rate to Direct Critical Rate conversion cap0.12maximumFinal effective Affinity Rate converted at an equal rate; applies when damage from Vile Condemned Skills is calculatedTier 4
Direct Critical Rate bonus0.046additive statTier 5
Heaven's Will threshold for enhanced Vile Condemned: End4barsVile Condemned: End then consumes all Heaven's WillTier 6
HP damage dealt increase0.3damage increaseCasting Vile Condemned: End at 4 bars of Heaven's WillTier 6
Critical DMG increase0.1bonusDescribed as "an additional 10%"; same condition as aboveTier 6
Heaven's Will threshold for Vile Condemned: End3barsHeavy Attack Charged Skill of Heavenwill Gauntlets evolves into Vile Condemned: EndBase Buff
Heaven's Will consumed by Vile Condemned: End3barsBase Buff
Vile Condemned: End cooldown18secondsInvincibility is granted while castingBase Buff
Bonus HP damage0.2damage increaseHitting a non-player unit with Falcon's Pursuit and Vile Condemned series skillsBase Buff

What these mechanics mean

Invincibility
Immune to all damage except Group Wipe Skills from Online Mode bosses.
Learn it: the game's tutorial1 lesson, with the practice runs

Advanced Tutorial II · Bamboocut - Kite

Inner Way: Soaring High Tier 1

Inner Way: Soaring High Tier 1: Heavenwill Gauntlets's Martial Art Skill 2nd stage Celestial Mandate can directly connect to 5th-stage Light Attack.

With Inner Way Tier 1, instead of using Dual-Weapon Skill, follow Celestial Mandate directly with 2 Light Attacks to trigger Falcon's Pursuit and generate Heaven's Will. reducing the Chain Strikes time required to accumulate Heaven's Will.

Practice run

  1. Special SkillSky-Snare Stance to lash Rope Dart for a buff
  2. Martial Art Skill then Switch WeaponHeaven's Will to hit target and inflict Heaven's Might, then Gauntlets - Dual-Weapon Skill to switch weapons
  3. Special Skill then Light AttackWorld's Righteousness for Special Skill to build Light Attack combo count.
    Celestial Righteousness for 2nd-stage Light Attack to trigger Falcon's Pursuit and gain Heaven's Will.
  4. Martial Art Skill then Martial Art Skill, Light AttackHeaven's Will for 2nd-stage Martial Art Skill to trigger Falcon's Pursuit and build Light Attack combo count.
    Celestial Righteousness for 2nd-stage Light Attack to trigger Falcon's Pursuit and gain Heaven's Will.
  5. Charged SkillJust Verdict to charge and consume Heaven's Will for a powerful punch hold 0.8 s

Keywords used by this Inner Way

Exhausted
You will enter Exhausted state when your Qi falls to zero. While Exhausted, you cannot use Dodge to cancel the taking hit effect.Also called Spirit Depletion.
Falcon's Pursuit
Summon a falcon to join the attack, striking the target multiple times and dealing reduced Qi damage to player units. When both Skystrike Gauntlets and Riven Twinblades are equipped, Falcon's Pursuit deals increased Qi damage.
Heaven's Will
Martial art resource specific to Heavenwill Gauntlets and Skygrasp Rope Dart. Obtained through Falcon's Pursuit, Wicked Defiance, or natural regeneration over time in non-Arena modes after entering combat. Consumed when releasing certain skills.

Where to learn it1 place · Mainland

Quest reward

The game’s clues

Complete Hidden Mountain Jianghu Legacy "Mountain Unveiled" to learn Soaring High
Follow Jianghu Legacy "Mountain Unveiled" to comprehend the Soaring High

The quest that teaches it

MirkvaleInvestigate Gloomy ValleyOpen the story on the Atlas ›
Mountain UnveiledArrive at Hidden Mountain
The map around this place
  1. Near Hangrock HamletFind it on the Atlas →