What your stats do

Every stat on your character sheet — in the game's own words, with the numbers behind them.

The five attributes

What one point of each turns into.

Body1 point =+60 Max HP
Power1 point =+0.22 Min Physical Attack+1.36 Max Physical Attack
Agility1 point =+0.076% Critical Rate+0.9 Min Physical Attack
Momentum1 point =+0.038% Affinity Rate+0.9 Max Physical Attack
Defense1 point =+17 Max HP+0.57 Physical Defense

Every stat

The game's own words, and what the numbers behind them are. Search, or narrow to a group.

Body

Converts into character's Max HP based on a certain ratio.

Each point adds 60 Max HP.confirmed

Power

Converts into character's Physical Attack based on a certain ratio.

Each point adds 0.22 Min and 1.36 Max Physical Attack.confirmed

Agility

Converts into character's Critical Rate and Min Physical Attack based on a certain ratio.

Each point adds 0.076% Critical Rate and 0.9 Min Physical Attack.confirmed

Momentum

Converts into character's Affinity Rate and Max Physical Attack based on a certain ratio.

Each point adds 0.038% Affinity Rate and 0.9 Max Physical Attack.confirmed

Defense

Converts into character's Physical Defense and Max HP based on a certain ratio.

Each point adds 17 Max HP and 0.57 Physical Defense.confirmed

Max HP

Affects character's maximum HP. Basic Max HP: your value Active Max HP: your value (Can be boosted through buffs, food and gear enhancements.)

Basic Max HP is your sheet value; Active Max HP adds buffs, food and the like on top.tooltip only

Physical Attack

Affects the Physical damage dealt by attacks. Base Physical Attack: your value-your value Effective Physical Attack: your value-your value (can be increased with food)

Attack is a range. Affinity hits always use the top of it (Max); Abrasion hits use the bottom (Min).confirmed

Physical Defense

The higher your physical defense, the less damage you take from physical attacks.

Higher means less physical damage taken.tooltip only

Precision Rate

The chance to trigger a Precision Hit when attacking. Precision Hits have a chance to trigger Critical and Affinity. Non-Precision Hits have a chance to trigger Abrasion and Affinity. When Abrasion is triggered, the damage is always calculated based on your Min Attack. Current Precision Rate: your value Effective Precision Rate against same-level opponents: your value Against players or monsters at level 81 or above, the excess Precision Rate above your base Precision Rate is reduced due to Resistance.

Only Precision hits can be Critical. Against a same-level target the effective rate is (your rate − 65%) ÷ (1 + the target's Resistance) + 65%, up to 100%.confirmed

Critical Rate

The chance to trigger a Critical strike when attacking. Critical attacks deal your value more damage and your value more healing. Critical is affected by Precision; only Precision Hits can trigger Critical attacks. Current Critical Rate: your value Effective Critical Rate against same-level opponents: your value Against players or monsters at level 81 or above, the effective Critical Rate is reduced due to Resistance and capped at 80.0%.

A Critical hit deals your Critical DMG Bonus more damage. The effective rate stops at 80%, after the target's Resistance.confirmed

Affinity Rate

The chance to trigger an Affinity strike when attacking. Affinity attacks deal your value more damage and are always calculated based on your Max Attack. Affinity is unaffected by Precision. Current Affinity Rate: your value Effective Affinity Rate against same-level opponents: your value Against players or monsters at level 81 or above, the effective Affinity Rate is reduced due to Resistance and capped at 40.0%.

An Affinity hit deals your Affinity DMG Bonus more damage and always uses Max Attack. It isn't gated by Precision. The effective rate stops at 40%.confirmed

Bellstrike Attack

Affects the Bellstrike damage dealt by attacks.

Bellstrike Resistance

The higher this value, the less damage you take from Bellstrike attacks.

Stonesplit Attack

Affects the Stonesplit damage dealt by attacks.

Stonesplit Resistance

The higher this value, the less damage you take from Stonesplit attacks.

Silkbind Attack

Affects the Silkbind damage dealt by attacks.

Silkbind Resistance

The higher this value, the less damage you take from Silkbind attacks.

Woodchop Attack

Affects the Woodchop damage dealt by attacks.

Woodchop Resistance

The higher this value, the less damage you take from Woodchop attacks.

Bamboocut Attack

Affects the Bamboocut damage dealt by attacks.

Bamboocut Resistance

The higher this value, the less damage you take from Bamboocut attacks.

Bellstrike Penetration

Reduces target's Bellstrike Resistance.

Stonesplit Penetration

Reduces target's Stonesplit Resistance.

Silkbind Penetration

Reduces target's Silkbind Resistance.

Woodchop Penetration

Reduces target's Woodchop Resistance.

Bamboocut Penetration

Reduces target's Bamboocut Resistance.

Abrasion Conversion Rate

your value chance to convert the damage into normal damage when an attack is about to trigger abrasion.

A non-Precision hit can become Abrasion (damage from Min Attack); this is the chance it's turned back into a normal hit.confirmed

Direct Critical Rate

Further increases Critical Rate; not limited by Critical Rate cap and unaffected by target's Resistance. Final Critical Rate: your value + your value Final Critical Rate against same-level opponents: your value + your value

Added on top — past the 80% cap, and unaffected by the target's Resistance.confirmed

Direct Affinity Rate

Further increases Affinity Rate; not limited by Affinity Rate cap and unaffected by target's Resistance. Final Affinity Rate: your value + your value Final Affinity Rate against same-level opponents: your value + your value

Added on top — past the 40% cap, and unaffected by the target's Resistance.confirmed

Attribute Attack

After unlocking the corresponding Martial Arts Talent, you can deal additional damage based on all attribute attacks. Each Art mastered also increases the damage of one attribute attack. Current Active Attribute Attacks: Bellstrike Attack: your value-your value (your value-your value) Stonesplit Attack: your value-your value (your value-your value) Silkbind Attack: your value-your value (your value-your value) Bamboocut Attack: your value-your value (your value-your value) Formless Attack: your value-your value (Increases the attribute attacks of the corresponding Path based on the Martial Art used currently) For any attribute attack other than Formless Attack, and excluding the dynamic bonus from Formless Attack, if the Min Attribute Attack exceeds Max Attribute Attack, deals a fixed amount of damage based on Min Attribute Attack.

Attribute Healing

After unlocking the corresponding Martial Arts Talent, you can cause additional healing based on your Silkbind Attack. Current Active Attribute Attacks: Silkbind Attack: your value-your value (your value-your value) Formless Attack: your value-your value (Increases the attribute attacks of the corresponding Path based on the Martial Art used currently) When Min Silkbind is greater than Max Silkbind, heals a fixed amount equal to the Min Silkbind.

Physical Penetration

Increases ability to deal damage and heal with physical attacks. The damage increase is affected by physical resistance.

Countered by the target's Physical Resistance.tooltip only

Attribute Attack Penetration

Increases the ability to deal damage and heal with Attribute Attacks. The damage increase is affected by Attribute Resistance. Bellstrike Penetration: your value Stonesplit Penetration: your value Silkbind Penetration: your value Bamboocut Penetration: your value Formless Penetration: your value (Increases the corresponding penetration based on the Martial Art used currently)

Critical DMG Bonus

The damage increase effect triggered by critical hit.

How much more a Critical hit deals.confirmed

Affinity DMG Bonus

The damage increase effect triggered by Affinity.

How much more an Affinity hit deals.confirmed

Critical Healing Bonus

The healing increase effect triggered by critical hit.

Physical Resistance

Counters physical penetration. Effectively reduces physical damage taken without affecting physical healing.

Counters Physical Penetration; reduces physical damage taken but not physical healing.tooltip only

Attribute Attack Resistance

Counters Attribute Attack Penetration. Effectively reduces attribute damage taken without affecting attribute healing. Bellstrike Resistance: your value Stonesplit Resistance: your value Silkbind Resistance: your value Bamboocut Resistance: your value

Physical DMG Bonus

Increases physical damage dealt effects.

Physical DMG Reduction

Reduces physical damage taken effects.

Physical Healing Bonus

Increases physical healing effects.

Attribute Attack DMG Bonus

Increases the attribute damage caused. Bellstrike DMG Bonus: your value Stonesplit DMG Bonus: your value Silkbind DMG Bonus: your value Bamboocut DMG Bonus: your value

Attribute DMG Reduction

Reduces the attribute damage received. Bellstrike DMG Reduction: your value Stonesplit DMG Reduction: your value Silkbind DMG Reduction: your value Bamboocut DMG Reduction: your value

Attribute Attack Healing Bonus

Increases attribute healing effects. Silkbind Healing Bonus: your value

All Martial Art Skill DMG Boost

When casting any Martial Art Skill, increases all damage and healing done. This effect applies to Basic Martial Art Skill, damage and healing over time, but does not apply to the damage and healing of Mystic Skills or Internal Arts. Multiple all-Martial Art boost effects can stack together. Can stack with effects that boost a specified Martial Art.

Combat Boost Against Boss Units

Increases all damage dealt to boss units. Multiple DMG Boost effects that target a specified unit can stack together.

Combat Boost on Players

Increases all damage and healing done to players. Multiple boost effects that target a specified unit can stack together.

Resistance

Obtainable by Characters and Monsters upon reaching Lv. 81. Reduces the chance of taking Precision, Critical, and Affinity hits when attacked, and also reduces the Critical chance when healed. Resistance scaling at each level bracket is tied to the growth rate of Characters and Monsters at that bracket. Current Resistance values by Level bracket: Lv.12: Simplicity (Lv.81-85): 15% Lv.13: Revelation (Lv.86-90): 30% Lv.14/15 (Lv.91-95): 45% Lv.16/17 (Lv.96-100): 65% Lv.18/19 (Lv.100): 85% Lv.20/21 (Lv.100): 115% Note: Based on highest personal Solo Mode Level achieved.

The target's Resistance is what the rate caps divide by — the calculator above lets you pick a bracket.confirmed

Formless Penetration

Increases the ability to deal damage and heal with current Martial Art Path's Attribute. Automatically changes after weapon switch. For example, when using a Bellstrike Martial Art, it increases Bellstrike Penetration; after switching to a Silkbind Martial Art, it will increase Silkbind Penetration instead.

Max Shooting Charge Duration Increase

Increases Bow's performance or damage. Current value: your value seconds Bonus limit: 12 seconds

Bow and Arrow Basic Damage Up

Increases Bow's performance or damage. Current value: your value Bonus limit: 80%

Bow Weakness Damage Increase

Increases Bow's performance or damage. Current value: your value Bonus limit: 80%

Still Waters Unit Cost Down

Increases Bow's performance or damage. Current value: your value Bonus limit: 1

Still Waters Max Duration Up

Increases Bow's performance or damage. Current value: your value seconds Bonus limit: 20 seconds

Still Waters Slow Percentage Up

Increases Bow's performance or damage. Current value: your value Bonus limit: 15%

Airborne Falling Speed Down

Increases Bow's performance or damage. Current value: your valuem/s Bonus limit: 1.5m/s

Arrow Flight Speed Up

Increases Bow's performance or damage. Current value: your valuem/s Bonus limit: 100m/s

Arrow Max Flying Duration Up

Increases Bow's performance or damage. Current value: your value seconds Bonus limit: 3 seconds

Bow-drawing Speed Up

Increases Bow's performance or damage. Current value: your value Bonus limit: 120%

Support Aim Range Up

Increases Bow's performance or damage. Current value: your value meters Bonus limit: 0.2 meters

Specified Weapon Martial Art Boost

When using any Martial Art Skill of the specified weapon, increases all damage and healing dealt. This effect applies to damage and healing from basic Martial Art Skills, as well as damage and healing over time, but does not apply to Mystic Skills or Inner Ways. For the same weapon, only the highest boost effect will be applied (including damage and healing boosts). Art of Sword DMG Boost: your value Art of Spear DMG Boost: your value Art of Fan Boost: your value Art of Umbrella Boost: your value Art of Heng Blade DMG Boost: your value Art of Mo Blade DMG Boost: your value Art of Dual Blades DMG Boost: your value Art of Rope Dart DMG Boost: your value Art of Gauntlets DMG Boost: your value *Art of Fan DMG/Healing Boost: your value/your value *Art of Umbrella DMG/Healing Boost: your value/your value

Area Mystic Skill DMG Boost

When casting an Area Debuff Mystic Skill or an Area DMG Mystic Skill, increases all damage dealt, including direct damage and damage over time. Multiple Mystic Skill DMG Boost effects can stack. Area Mystic Skill DMG Boost: your value *Area Debuff Mystic Skill DMG Boost: your value *Area DMG Mystic Skill DMG Boost: your value

Single-Target Mystic Skill DMG Boost

When casting a Single-Target Control Mystic Skill or a Single-Target Burst Mystic Skill, increases all damage dealt, including direct damage and damage over time. Multiple Mystic Skill DMG Boost effects can stack. Single-Target Mystic Skill DMG Boost: your value *Single-Target Control Mystic Skill DMG Boost: your value *Area Debuff Mystic Skill DMG Boost: your value

Final Critical & Affinity Rate

The final effective probability for each damage type against non-player units of the same level, factoring in Precision Rate, Critical Rate, Affinity Rate, Abrasion Conversion Rate, and Resistance (excluding temporary buffs). Final Effective Critical Rate: your value Final Effective Affinity Rate: your value Final Effective Abrasion Rate: your value Final Effective Normal Damage Rate: your value

Final Affinity = effective Affinity + Direct Affinity (up to 100%). Final Critical = Precision × (effective Critical + Direct Critical), never more than what Affinity leaves.confirmed

The numbers can change with any patch.