Effects & Terms
Type a word you saw on a skill or Inner Way — or browse below, A–Z, or by skill.
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Super Armor
Become immune to hit stagger/control/disable statuses.
Rapid slashes for 4.5s with Super Armor and steerable movement.
Heavenwill Gauntlets — Vile CondemnedOn a successful hit, consume 2 segments of Heaven's Will and afflict the target with Unrighteousness, then summon a falcon to perform a joint attack with you — the Final Strike deals massive damage in a large area, granting Super Armor and 50% Damage Reduction during the joint attack.
Skygrasp Rope Dart — Snaring LashWhen fighting boss targets in Solo Mode, if the target's Qi is below 50% and they are not in Super Armor, perceive to trigger Snaring Lash: Sever (triggers only once before the target is exhausted).
Heavenquaker Spear — Heavenquaker Spear: EXLaunches enemies airborne; Super Armor 8s with +30% damage and -20% taken.
Gain 15% Damage Reduction and Super Armor during the skill and cannot be Exhausted.
Dragon HeadGrants 15% DMG Reduction and Super Armor while casting.
Serene Breeze · Tier 2When you are staggered, controlled, or Silenced for 10s continuously in the Arena, you will automatically break control and gain Super Armor for a brief duration.
Dear SwordIf they respond, they will then draw the Earthbound Sword to aid the Skybound Sword in unsheathing, entering the Super Armor state and releasing a Rapport Combo, dealing damage to the enemy.




