Effects & Terms
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Combo
Hitting an enemy with Vernal Umbrella's Projectile Skill increases the damage they take by 10% for 10 seconds.
| Level 1 | Hitting an enemy with Vernal Umbrella's Projectile Skill increases the damage they take by 10% for 10 seconds. |
| Level 2 | Hitting an enemy with Vernal Umbrella's Projectile Skill increases the damage they take by 20% for 10 seconds. |
| Level 3 | Hitting an enemy with Vernal Umbrella's Projectile Skill increases the damage they take by 20% for 15 seconds. |
In the Inebriate state, this skill can instead transform into the Light Attack Varied Combo Blade Against Waves or the Heavy Attack Varied Combo Tidepour.
Riven Twinblades — Blade Against WavesVaried Combo available after casting Realmplay while in the Inebriate state: dash forward with a quick slash, then spin and unleash a powerful cross slash, dealing heavy damage.
Riven Twinblades — TidepourVaried Combo available after casting Realmplay while in the Inebriate state: quickly step back and send a cross-shaped slash forward, gaining brief Invincibility while retreating.
Unfettered Rope Dart — Piercing DartThe number of Tokens of Gratitude held determines the length of the ensuing combo of charged skills.
Heavenwill Gauntlets — Wicked DefianceVaried Combo available upon a Perfect Dodge: tap Light Attack to quickly close in and perform a shoulder strike.
Mortal Rope Dart — Bladebound ThreadPress again within 2.5 seconds to unleash a combo kick that knocks the target down.
Mortal Rope Dart — Coiled DragonVaried Combo used in place of the Light Attack while in Charging Stance: throws the rope dart with great force, knocking down the enemy hit.
Heavenquaker Spear — Sober SorrowAfter the skill ends, gain buffs for 12 seconds based on the number of combo hits achieved: fewer than 5 hits grants Water Drop, 5 or more hits grants Spring Surge, and more than 10 hits grants River Flow.
Inkwell Fan — Moon Shatter SpringWhen under the Windrider effect, unleash an enhanced five-hit combo to deal high damage and gain Tenacity in non-Arena modes.
Vernal Umbrella — Bamboo BreezeVaried Combo: during the recovery of the first or second Light Attack, tap the Heavy Attack button to trigger a combo skill — quickly throw a spinning umbrella to deal two hits of ranged damage.
Vernal Umbrella — Colorful PhoenixVaried Combo: during the recovery of the first or second Heavy Attack, tap the Light Attack button to trigger a combo skill — open the umbrella and dash forward, dealing multiple hits of damage.
Museflow Waist Drum — Sleeve DanceThe Light Attack Varied Combo becomes available afterward.
Thundercry Blade — Galecloud CleaveReleasing at Stage 3 consumes 1 bar of Battle Will (if available) to boost damage by 20% and unlock the Light Attack Varied Combo (Vitality Slash).
Thundercry Blade — Vitality SlashVaried Combo: consume 1 bar of Battle Will to swing the Mo Blade in reverse, launching a sweeping attack that deals moderate damage in a large area.
Thundercry Blade — AvalancheAt Stage 3, consume 1 bar of Battle Will (if available) to boost damage by 20% and unlock a Heavy Attack Varied Combo (Stonebreaker Cleave).
Thundercry Blade — Stonebreaker CleaveVaried Combo: consume 1 bar of Fighting Spirit to leap into the air and flip, slamming into the ground to deal high damage in a small area, knocking the target down.
Snowparting Blade — Stygian FreezeVaried Combo available after a successful deflection: unleashes a rapid forward slash for minor damage, restoring 0.5 bar of Blade Momentum.
Snowparting Blade — Snowbreak SpringVaried Combo available off the Heavy Attack: consumes 1 bar of Blade Momentum to launch a full-power downward cleave, dealing high damage and breaking the enemy's defense.
Press the Perception Skill or Heavy Attack to perform a third stage Heavy Attack Charged Skill without charging (can be followed by a Heavy Charged Varied Combo).
Exquisite Scenery · Tier 3Hitting a target with Light Attack Charged Varied Combo or Heavy Attack Charged Varied Combo refunds all consumed Battle Will (hitting multiple targets with a single skill still only refunds once).
Exquisite Scenery · Tier 6When casting a third stage Charged Light or Heavy Attack and Light or Heavy Attack Charged Varied Combo, if there is sufficient Battle Will, you can additionally consume 1 bar of Battle Will to increase damage by 25% (up to 50% damage increase when 2 bars of Battle Will are consumed).
Throat-Piercing Art · BaseWhen Light/Heavy Attack Varied Combo deals damage, gains Throat-Pierced for 8 seconds, stacking up to 3 times: Direct damage dealt ignores 2 points of the target's Physical Resistance and increases Critical DMG by 2%.
Throat-Piercing Art · BaseApplicable skills include: Thundercry Blade - Light Attack Varied Combo, Thundercry Blade - Heavy Attack Varied Combo, Moon Shatter Spring, Colorful Phoenix, Bamboo Breeze, Frozen Under Spring, and Finding Spring.
Throat-Piercing Art · Tier 3Throat-Pierced enhanced: Increases the Physical Resistance ignored by Light Attack - Varied Combo and Heavy Attack - Varied Combo to 3 points, and increases bonus Critical DMG to 3%.
Frost-Clad Night · BaseSuccessfully deflecting with Snowparting Blade or fully casting Light Attack Charged Skill and Heng Blade - Dual-Weapon Skill can activate Varied Combo Snowbreak Spring, quickly slashing the enemy once while granting Tenacity.
Blossom Barrage · Tier 1Increases the ballistic skill DMG Bonus from Combo effect to 20%.
Blossom Barrage · Tier 3Martial Art Skill Spring Sorrow cast speed is increased by 30%, and its Combo effect lasts 15 seconds.
Blossom Barrage · Tier 4In non-Arena modes, when Light Attack Charged Skill Spring Away or Special Skill Unfading Flower hits a target affected by your Combo, damage dealt increases by 5%, or 10% if the target is Exhausted.
Blossom Barrage · Tier 6Hitting an enemy with Combo effect from you immediately reduces Spring Sorrow's cooldown by 5 seconds and grants 25 Blossoms.
Towline Sweep · BaseEach hit of Piercing Dart's sweeping combo inflicts 1 stack of Soul Loss (additional 1 stack in the Soulbound state), and the first sweeping hit pulls the enemy in.
Towline Sweep · Tier 3Piercing Dart's sweeping combo deals increased damage: 5% bonus for 1st to 3rd hit, 10% bonus for the 4th and 5th hit, and 15% bonus for the 6th and 7th hit.
Wolfchaser's Art · BaseReduces the required combo number to gain the buff of Heavenquaker Spear's Martial Art Skill, Sober Sorrow from 5/10 to 4/8.
Wolfchaser's Art · BaseWhen Sober Sorrow hits a unit with Bleed effect from you, there is a 60%/70%/80%/90%/100% chance to increase the combo count by 1 based on the number of Bleed stacks.
Wolfchaser's Art · Tier 1Increases the duration of the buff from Sober Sorrow combo to 15 seconds.
Wolfchaser's Art · Tier 4When the combo count of Sober Sorrow reaches 10, the Empowered River Flow effect is gained: Damage increased by 25%, restores HP equal to 20% of the damage dealt by Special Skill Sweep All, deals High Bleed damage, and restores 20 Endurance (Cooldown: 12 seconds).
Adaptive Steel · BaseHeng Blade: After asuccessful deflection, increases the damage of Light Attack Varied Combo and Heavy Attack Varied Combo by 5% for 5s.
Zephyr Whispers · BaseAfter Willowbend Fan Enhanced Martial Art Skill Boundless Bloom hits a target, you can perceive Heavy Attack Varied Combo End of Gale.
Blade's Will · BaseWhen Light/Heavy Attack: Varied Combo and Museflow Waist Drum Drumbeat skills hit at least 3 enemies simultaneously, apply 1 stack of Blade of Grass to them for 5s: player units' Endurance Cost increases by 1% and their damage dealt decreases by 1%; non-player units take 2% more damage from Light/Heavy Attack: Varied Combo and Drumbeat skills.
Blade's Will · BaseApplicable skills include: Thundercry Blade: Light Attack Varied Combo, Thundercry Blade: Heavy Attack Varied Combo, Moon Shatter Spring, Colorful Phoenix, Bamboo Breeze, Stygian Freeze, Snowbreak Spring, Rhythm of Accord, and End of Gale.
Blade's Will · Tier 3Blade of Grass now increases player units' Endurance Cost by 2%, and increases damage non-player units take from Light/Heavy Attack: Varied Combo by 4%.
Consume 10 Vitality to trigger combo, kicking a bronze bell to deal 408.55% Physical Attack + 620 Physical Damage + Other Attribute Damage, which cannot be defended or deflected.
Inkwash Splendor · Tier 3Unlocks the Air Branch combo: Consumes 20 Vitality, entering the Tenacity state and soaring into the air.
Dear SwordIf they respond, they will then draw the Earthbound Sword to aid the Skybound Sword in unsheathing, entering the Super Armor state and releasing a Rapport Combo, dealing damage to the enemy.
Dear Sword · Tier 2Gain 40% DMG Reduction during a Rapport Combo.
Dear Sword · Tier 3When unleashing the final hit of a solo skill or Rapport Combo, can consume 1 stack for an additional 20% DMG Boost.
Dear Sword · Tier 4The final hit of a solo skill and Rapport Combo deals 100% increased damage to non-player targets.
Dear Sword · Tier 5When unleashing the Rapport Combo, the number of Sword Essence stacks consumed increases to 3, with each stack granting a 20% DMG Boost.












