Martial Arts

22 arts · 161 techniques
‹ all arts

Heavenquaker Spear

Bellstrike - UmbraMelee DPSSpear枪
QMartial
Sober SorrowWolfchaser's Art

Spin the long spear with full strength, performing six consecutive sweeping attacks against nearby enemies and dealing massive damage. After the skill ends, gain buffs for 12 seconds based on the number of combo hits achieved: fewer than 5 hits grants Water Drop, 5 or more hits grants Spring Surge, and more than 10 hits grants River Flow.

Changed by Wolfchaser's Art

~Special
Sweep AllTarget takes more damageWolfchaser's Art

Swing the spear to deal damage to nearby enemies. The attack is enhanced when you have the following effects: Water Drop: Deals moderate damage. Spring Surge: Increases damage and attack range, and reduces the defense of the hit target (25% for player units, 5% for non-player units). River Flow: Further increases damage and attack range, reduces the defense of the target, and applies Bleed.

Changed by Wolfchaser's Art

TABDual-Weapon
Spear

Switch weapon to spear and perform a sweeping attack.

LMBLight Attack
Spear — Light Attack

Swing a long spear to perform up to four light attacks.

RHeavy Attack1 variation
Spear — Heavy Attack

Swing a long spear to perform up to three heavy attacks.

Drifting ThrustCharged Skill

Consume Endurance to charge, then unleash a flurry of thrusts with a long spear, dealing multiple hits to enemies ahead. Grants Tenacity during the skill.

ZGuild war skillControl
Heavenquaker Spear: EX
Cooldown 60s

Swing the long spear with full strength, dealing damage to units hit and sending them airborne. Gain Super Armor for 11 seconds. While Super Armor is active, you deal 30% more damage, take 20% less damage, and are immune to the silence effect inflicted by Mystic Skills. Up to 2 charges can be stored. Feature: Each unit hit by the last swing extends the duration of Super Armor by 0.5 seconds..

Its levels and costs in Guild Skills ›

Talents6 talents · unlock and level up with the art's tier
Physical Attack UPStat

Increases Max Physical Attack based on Power. Maximum bonus requires 462 Power.

15 levels · Tier 3–19

Damage Over Time EnhancementDamage over time

Increases Affinity DMG from DoT and its empowered effects based on Max Physical Attack, up to a 18% increase at 1500 Max Physical Attack

Lv 1 T3 · Lv 2 T6 · Lv 3 T8 · counted in the builder's Rates for

Bellstrike Attribute UPStat

Increases Bellstrike Attack by 153-306. Increases Bellstrike DMG Bonus 780 based on Max Bellstrike Attack. Maximum bonus requires 893 Max Bellstrike Attack.

15 levels · Tier 3–19

Attr. Attack DMG UPAlways on

All skills deal damage based on Attribute Attack, while Bellstrike Attack deals 50% bonus damage.

From Tier 3

Damage Over Time EnhancementAlways on

Heavenquaker Spear Charged Skills apply 1 stack of Soul-Shaken: increases all DoT damage taken by 5%, with an additional 5% if the source is using Strategic Sword or Heavenquaker Spear. Lasts 18s and stacks up to 5 times. Each stack also increases High Bleeding damage taken by 10%.

Lv 1 T3 · Lv 2 T5

Increases Additional AttackAlways on

Increases both Physical and Attribute Bonus Attack of all current Martial Art Skills by 50%

6 levels · Tier 14–19

Learn it: the game's tutorialBasic Tutorial II, with the practice run

Basic Tutorial II

Heavenquaker Spear

Heavenquaker Spear is an AoE DPS Martial Art that amplifies DoT and grants high Tenacity.

Martial Art Skill Sober Sorrow: Gains damage buffs based on combo counts.

Heavy Attack Charged Skill Drifting Thrust: Rapidly thrust forward multiple times, dealing multi-hit damage while in the Tenacity state.

Practice run

  1. Martial Art SkillSober Sorrow to sweep with the Long Spear and build combo count
  2. 2nd Stage Charged AttackHold Sword - Heavy Attack to charge to second stage and deal consecutive attacks hold 1.6 s · × 16
  3. Special SkillSweep All to whirl the long spear and inflict Defense Down
Its path: Bellstrike - Umbrathe game's recommended setup

DPS · Melee Combat

By applying bleed status effects, it triggers frequent and sustained damage ticks. Additionally, by increasing its own damage multiplier, it can focus and eliminate targets faster. It also retains decent mobility.

Difficulty
3
Survivability
1.8
Mobility
3.5
Support
1.4
Control
1.6
DPS
3.75

Paired arts: Strategic Sword and Heavenquaker Spear. Recommended Inner Ways: Sword Horizon, Wolfchaser's Art, Adaptive Steel, Insightful Strike.

Advanced Tutorial I · the path

Path: Bellstrike - Umbra

Heavenquaker Spear's Heavy Attack Charged Skill Drifting Thrust, applies Soul-Shaken on hit and amplifies Bleeding and High Bleeding damage from Strategic Sword, serving as this Path's core damage source.

Inner Way: Sword Horizon: While active, adds Varied Combo Zenith Sword to Strategic Sword's Martial Art, Special, and Charged Skills.

Practice run

  1. Martial Art SkillSober Sorrow to sweep with the Long Spear and build combo count
  2. 1st Charged AttackHold Sword - Heavy Attack to unleash a first stage Charged Attack that inflicts Soul-Shaken hold 0.8 s · × 5
  3. Switch WeaponSword to switch weapons
  4. Martial Art Skill then Martial Art Skill, Varied ComboInner Track Slash to slash forward. Inner Track Slash to unleash a fourth stage slash, and button to unleash Zenith Sword
  5. Special Skill then Varied ComboInner Balance Strike III to step back, then press Crisscross - Inner Balance III to unleash Zenith Sword and detonate Bleeding

Tips for Winning

When the target is exhausted, the following moves are greatly enhanced:

Endurance cost of Strategic Sword's Special Skill - Inner Balance Strike III reduces by 60%.

The High Bleed Damage of Inner Way - Sword Horizon increases by 80% and it retains 1 stack of Bleed after triggering.

Hitting the Boss with Heavenquaker Spear's Martial Art Skill [Sober Sorrow] extends its Exhausted state.

During the Exhausted period, each player can trigger this at most 1 time, and the entire team can trigger it at most 3 times.

Inner Ways affecting this art

Keywords used by this art

Airborne
Send the target airborne using Special Skill, making them susceptible to Moon Shatter Spring.
Bleeding
Deals continuous damage over its duration, stacking up to 5 times. If the target is inflicted with Soul-Shaken, Bleeding and High Bleeding will deal additional Qi damage.Also called Bleed.
High Bleeding
At 5 stacks of Bleeding, all stacks are removed and high Bleeding damage is dealt once. Players call it Blood Burst.Also called Blood Burst, High Bleed.
River Flow
Increases HP damage dealt by 20%.
Spring Surge
Increases HP damage dealt by 15%.
Super Armor
Become immune to hit stagger/control/disable statuses.
Tenacity
Immune to all but disabling when hit.
Water Drop
Increases HP damage dealt by 10%.

Where to learn it1 place · Mainland

Skill TheftImitation challenge

The game’s clues

Skill Theft
The map around this place
  1. Near Buddha FortFind it on the Atlas →