Martial Arts

22 arts · 161 techniques
‹ all arts

Heavenwill Gauntlets

Bamboocut - KiteMelee DPSGauntlets拳
QMartial1 variation
Heavenwill Declared

Cooldown: 15.0s. When the enemy is close, quickly jump up and punch the ground, dealing damage in a small area. When the enemy is far away, grab a falcon with one hand and fly forward quickly, then smash a powerful fist onto the ground upon approaching, dealing damage in a large area; you gain Tenacity during the flight.

Celestial MandatePerception SkillSoaring High

Press again after smashing the ground with Heavenwill Declared to release Celestial Mandate: turn and step back, summoning a falcon to swiftly shuttle through the area ahead, dealing multiple hits and restoring a total of 0.1 segment of Heaven's Will. You gain brief Invincibility while stepping back.

Changed by Soaring High

~Special
All Under Justice

Cooldown: 6.0s. Consume Endurance to unleash four rapid fist blasts forward, dealing damage in the area ahead and 20% additional damage to non-player targets. In non-Arena mode, gain Tenacity while casting this skill. After casting, immediately follow with the 5th Light Attack.

TABDual-Weapon
Gauntlets

Cooldown: 3.0s. Switch to Gauntlets and follow up with a sweeping kick and a punch. After using the Dual-Weapon Skill, you can immediately continue with the third Light Attack.

LMBLight Attack1 variation
Righteous Reign

Throw quick punches for up to 6 Light Attacks. When the 6th Light Attack hits an enemy, triggers Falcon's Pursuit to deal multi-hit damage and restore 0.1 bars of Heaven's Will. After casting the 6th Light Attack, you can immediately chain into the 2nd Light Attack. Outside of the Arena, casting the 5th and 6th Light Attacks grants Tenacity.

Wicked DefianceVaried ComboSoaring High

Varied Combo available upon a Perfect Dodge: tap Light Attack to quickly close in and perform a shoulder strike. On hit, restores 0.1 segment of Heaven's Will (0.2 in Arena modes), then throws a heavy punch dealing moderate damage. In non-Arena modes, you gain Tenacity during the skill.

Changed by Soaring High

RHeavy Attack1 variation
Virtuous Enthroned

Throw up to 4 Heavy Attacks. After the 1st or 2nd Heavy Attack, you can immediately chain into the 3rd Light Attack; after the 3rd or 4th Heavy Attack, you can immediately chain into the 5th Light Attack.

Vile CondemnedCharged SkillSoaring HighEmpirical EdgeSky Gripped

When you have at least 2 segments of Heaven's Will, you can hold to release Vile Condemned. Charge and consume Endurance, then gather your strength and punch forward; in non-Arena modes, gain Tenacity while punching. On a successful hit, consume 2 segments of Heaven's Will and afflict the target with Unrighteousness, then summon a falcon to perform a joint attack with you — the Final Strike deals massive damage in a large area, granting Super Armor and 50% Damage Reduction during the joint attack. Vile Condemned series skills and Falcon's Pursuit deal less Qi damage, but 70% more HP damage to non-player enemies.

Changed by Soaring High, Empirical Edge and Sky Gripped

ZGuild war skillControl
Heavenwill Gauntlets: EX
Cooldown 60s

Charge forward and unleash a powerful punch. Hit targets become more easily staggered for 8 seconds. You gain the enhanced Fighting Spirit state for 11.5 seconds. While enhanced, you recover a large amount of Heaven's Will per second, the cooldown of Heavenwill Declared is reduced to 4 seconds, and you gain Super Armor during each Heavenwill Declared cast. Mechanism: While Fighting Spirit is active, targets hit by Charged Skill joint attacks also become more easily staggered for 8 seconds.

Its levels and costs in Guild Skills ›

Talents6 talents · unlock and level up with the art's tier
Physical Attack UPStat

Increases Min Physical Attack based on Agility. Maximum bonus requires 462 Agility.

15 levels · Tier 3–19

Raptor's Instinct Crit BoostRaptor's Instinct hits

When calculating the damage of Falcon's Pursuit and Vile Condemned series skills, increases Critical DMG based on Min Physical Attack, up to 30% increase at 750 Min Physical Attack.

Lv 1 T3 · Lv 2 T6 · Lv 3 T8 · counted in the builder's Rates for

Bamboocut Attribute UPStat

Increases Bamboocut Attack by 153-306. Increases Bamboocut DMG Bonus based on Min Bamboocut Attack. Maximum bonus requires 447 Min Bamboocut Attack.

15 levels · Tier 3–19

Attr. Attack DMG UPAlways on

All skills deal damage based on Attribute Attack, while Bamboocut Attack deals 50% bonus damage.

From Tier 3

Perfect Dodge EnhancementJust Verdict & Vile Condemned: End

Perfect Dodge's trigger window is extended, and you gain Tenacity in Arena modes or Invincibility in other modes during a Perfect Dodge. Upon triggering a Perfect Dodge, you recover a small amount of Endurance and can press Light Attack to cast Light Attack Varied Combo - Wicked Defiance. Heavy Attack Charged Skill - Vile Condemned series skills are guaranteed not to trigger Abrasion.

Lv 1 T3 · Lv 2 T5 · counted in the builder's Rates for

Increases Additional AttackAlways on

Increases Physical and Attribute Bonus Attack of all current Martial Art Skills by 50%. For effects without Bonus Attack, including Falcon's Pursuit, increases their Physical and Attribute Coefficients by 5% when damage is calculated.

6 levels · Tier 14–19

Learn it: the game's tutorialBasic Tutorial I, with the practice run

Basic Tutorial I

Heavenwill Gauntlets

Heavenwill Gauntlets is a DPS Martial Art that uses various methods to trigger Falcon's Pursuit, gaining Heaven's Will and consuming all Heaven's Will to deal massive damage.

Martial Art Skill Heavenwill Declared: Quickly closes in on the target and can be reactivated to release its second stage Celestial Mandate, dealing Falcon's Pursuit and restoring Heaven's Will.

Special Skill All Under Justice: Deals damage and immediately connects to the fifth stage of a Light Attack, enabling the final stage of a Light Attack Falcon's Pursuit.

Charged Skill Vile Condemned: Consumes all Heaven's Will to deal immense damage.

Practice run

  1. Special SkillWorld's Righteousness to unleash consecutive strikes and build Light Attack Chain Strikes count
  2. Light AttackCelestial Righteousness for consecutive Light Attacks and trigger Falcon's Pursuit × 2
  3. Martial Art Skill then Martial Art SkillHeaven's Will to quickly leap into the air and retrieve Falcon's Pursuit to gain Heaven's Will
  4. Charged SkillJust Verdict to charge and consume Heaven's Will for a powerful punch hold 0.8 s
Its path: Bamboocut - Kitethe game's recommended setup

DPS · Melee Combat

Capable of sustained damage through Falcon's Pursuit, or delivering a powerful finishing punch for a massive burst once enough resources are gathered. It also features shift and ememy gathering to create favorable environments, performing best against single targets.

Difficulty
3
Survivability
2.5
Mobility
5
Support
1
Control
3.5
DPS
3.75

Paired arts: Skygrasp Rope Dart and Heavenwill Gauntlets. Recommended Inner Ways: Soaring High, Sky Gripped, Empirical Edge, Celestial Vigor.

Advanced Tutorial I · the path

Bamboocut - Kite Path

Casting Skygrasp Rope Dart's Special Skill Sky Grasped grants Heaven's Unity, allowing all Falcon's Pursuit from Heavenwill Gauntlets to gain more Heaven's Will.

Inner Way: Soaring High: Heaven's Might inflicted by Skygrasp Rope Dart's Martial Art Skill Snaring Lash increases the damage of Heavenwill Gauntlets's Charged Skill Vile Condemned, serving as this Path's core damage source.

Practice run

  1. Special SkillSky-Snare Stance to lash Rope Dart for a buff
  2. Martial Art SkillSoaring Stance to hit target and slide via Borrowed Force, inflicting Heaven's Might
  3. Dual Weapon then Light AttackGauntlets - Dual-Weapon Skill for Dual-Weapon Skill to build Light Attack combo count.
    Celestial Righteousness for 4th-stage Light Attack to trigger Falcon's Pursuit and gain Heaven's Will.
  4. Special Skill then Light AttackWorld's Righteousness for Special Skill to build Light Attack combo count.
    Celestial Righteousness for 2nd-stage Light Attack to trigger Falcon's Pursuit and gain Heaven's Will.
  5. Martial Art Skill then Martial Art SkillHeaven's Will for 2nd-stage Martial Art Skill to trigger Falcon's Pursuit and gain Heaven's Will.
  6. Charged SkillJust Verdict to charge and consume Heaven's Will for a powerful punch hold 0.8 s

Inner Ways affecting this art

Keywords used by this art

Damage Reduction
Negate both HP and Qi damage.
Falcon's Pursuit
Summon a falcon to join the attack, striking the target multiple times and dealing reduced Qi damage to player units. When both Skystrike Gauntlets and Riven Twinblades are equipped, Falcon's Pursuit deals increased Qi damage.
Heaven's Will
Martial art resource specific to Heavenwill Gauntlets and Skygrasp Rope Dart. Obtained through Falcon's Pursuit, Wicked Defiance, or natural regeneration over time in non-Arena modes after entering combat. Consumed when releasing certain skills.
Perfect Dodge
A precision dodge executed by pressing the dodge button right as an enemy attack connects.
Super Armor
Become immune to hit stagger/control/disable statuses.
Tenacity
Immune to all but disabling when hit.
Unrighteousness
Martial art Heavenwill Gauntlets specific. The final hit of Charged Skill Vile Condemned or Vile Condemned: End deals full damage to enemies afflicted with Unrighteousness by you, and 50% damage to enemies not afflicted with Unrighteousness.

How to learn it

Sect shop

The game’s clues

Obtained from the Universal Love Shop.

Step by step

Buy it from Mohist Hill: Sects › Shop › View Other Sects › Mohist Hill. You don't need to join the sect; it reportedly costs 100 Reputation.