Martial Arts

22 arts · 161 techniques
‹ all arts

Vernal Umbrella

Silkbind - JadeRanged DPSUmbrella伞
QMartial
Spring SorrowBlossom BarrageRiptide Reflex

Cooldown: 15.0s. Charge briefly to fire a Petalwhirl forward, immobilizing non-boss enemies for 3 seconds on hit and dealing bonus HP damage to boss enemies. Repeatedly immobilizing the same enemy reduces the Immobilized duration with each application (3/2.4/1.9/1.5 seconds). In Sword Trial or Hero's Realm mode, gain Tenacity while casting.

Changed by Blossom Barrage and Riptide Reflex

~Special
Unfading FlowerBlossom Barrage

Cooldown: 0.5s. Can be released when Blossom is at least 50. Quickly throw the umbrella into the air and draw a hidden sword from the handle. You can then switch to another weapon to attack or use the hidden sword's basic skills. During this time, the umbrella floats in the air, continuously following you and firing projectiles at single targets within 5 meters. When the target is Lingering Bone/Airborne, the umbrella consumes an extra 10/15 Blossom per second to fire enhanced projectiles, dealing 100%/200% extra damage, while extending the duration of Lingering Bone/Airborne on non-player targets. Deals an extra 15% HP damage to non-player targets. Consumes 10 Blossom per second; the umbrella automatically retracts when resources are insufficient.

Changed by Blossom Barrage

TABDual-Weapon
Umbrella

Cooldown: 3.0s. Switch weapon to umbrella and swing it, dealing damage.

LMBLight Attack2 variations
Umbrella — Light Attack

Cooldown: 0.1s. Swing your umbrella to land up to three Light Attacks, dealing ranged projectile damage.

Spring AwayCharged SkillBlossom Barrage

Hold (mouse). After charging, soar straight up. Spin the umbrella to stay airborne and continuously fire projectiles, dealing moderate damage. Hitting targets quickly accumulates Blossom. Hitting non-player units deals an extra 25% damage. In non-Arena modes, after every two projectiles, the next projectile that hits a target deals splash damage to other units within a certain area (up to 3 targets per attack).

Changed by Blossom Barrage

Bamboo BreezeVaried ComboThroat-Piercing ArtBlade's Will

Cooldown: 0.2s. Varied Combo: during the recovery of the first or second Light Attack, tap the Heavy Attack button to trigger a combo skill — quickly throw a spinning umbrella to deal two hits of ranged damage.

Changed by Throat-Piercing Art and Blade's Will

RHeavy Attack2 variations
Umbrella — Heavy Attack

Cooldown: 0.1s. Swing your umbrella to land up to four Heavy Attacks, dealing close-to-medium range damage.

Apricot HeavenCharged Skill

Hold R. A single-stage charged skill that deals massive damage. Flying up with the umbrella deals rapid AoE damage to nearby enemies. When charging in the air, it triggers either a normal falling AoE attack or an enhanced AoE attack depending on charge duration. Gain Tenacity while casting.

Colorful PhoenixVaried ComboThroat-Piercing ArtBlade's Will

Cooldown: 0.2s. Varied Combo: during the recovery of the first or second Heavy Attack, tap the Light Attack button to trigger a combo skill — open the umbrella and dash forward, dealing multiple hits of damage.

Changed by Throat-Piercing Art and Blade's Will

ZGuild war skillMove
Vernal Umbrella: EX
Cooldown 60s

Grants Stealth to nearby allies for 13.8s. The effect ends immediately upon dealing or taking damage. While Stealth is active, you gain 1 stack of Build Momentum per second, stacking up to 5 times. Each stack of Build Momentum increases your damage dealt by 4% and projectile damage by an additional 10%. Build Momentum persists for 10s after leaving Stealth. While Build Momentum is active, additionally restores Blossoms and Fading Crimson by 20% per second. Feature: At 5 stacks of Build Momentum, additionally decreases damage taken by 10% for 3s after leaving Stealth.

EffectsInvisibilityTenacityMark

Its levels and costs in Guild Skills ›

Talents6 talents · unlock and level up with the art's tier
Critical Rate UPStat

Increases Critical Rate based on Agility. Maximum bonus requires 462 Agility.

15 levels · Tier 3–19

Trajectory Calculation EnhancementUmbrella projectiles

Increases the Critical DMG of all Vernal Umbrella ballistic skills by 2.4% for every 50 Min Physical Attack (up to 36% increase at 750 Min Physical Attack.

Lv 1 T3 · Lv 2 T6 · Lv 3 T8 · counted in the builder's Rates for

Silkbind Attribute UPStat

Increases Silkbind Attack by 153-306. Increases Silkbind Penetration based on Min Silkbind Attack. Maximum bonus requires 447 Min Silkbind Attack.

15 levels · Tier 3–19

Attr. Attack DMG UPAlways on

All skills deal damage based on Attribute Attack, while Silkbind Attack deals 50% bonus damage.

From Tier 3

Trajectory Skill EnhancementAlways on

All ballistic skills ignore 5 Physical Resistance. If the target is immobilized or airborne, ignore 15 Physical Resistance. Unfading Flower refunds 3 Blossoms upon hitting an immobilized or airborne non-boss, or an exhausted boss.

Lv 1 T3 · Lv 2 T5

Increases Additional AttackAlways on

Increases both Physical and Attribute Bonus Attack of all current Martial Art Skills by 50%

6 levels · Tier 14–19

Learn it: the game's tutorialBasic Tutorial I, with the practice run

Basic Tutorial I

Vernal Umbrella

Vernal Umbrella is a Ranged DPS Martial Art that quickly deals various projectile damage.

Special Skill, Unfading Flower: Consumes Blossomsto throw the umbrella, which follows you and launches continuous assist attacks.

The Light Attack Charged Skill Spring Away: Fires projectiles at the target while moving mid-air.

Practice run

  1. Martial Art SkillSpring Sorrow to unleash Petalwhirl to immobilize the target
  2. Charged SkillHold Umbrella - Light Attack to fire projectiles while airborne and build Blossoms hold 0.8 s · × 10
  3. Heavy Attack then Varied ComboUmbrella - Heavy Attack to unleash a Heavy Attack. Colorful Phoenix to dash forward under the umbrella and build Blossoms
  4. Special SkillUnfading Flower to consume Blossoms and throw umbrella for Assist Attack
Its path: Silkbind - Jadethe game's recommended setup

DPS · Ranged Combat

A ranged playstyle, capable of sustained ranged DPS. Also has some control, allowing for burst combos with airborne attacks.

Difficulty
4
Survivability
2
Mobility
4
Support
1
Control
4
DPS
3.5

Paired arts: Inkwell Fan and Vernal Umbrella. Recommended Inner Ways: Blossom Barrage, Gourd Toss, Thunderous Bloom, Star Reacher.

Tips for Winning

When the target is exhausted, the following moves are greatly enhanced:

Reduces the cooldown of Inkwell Fan's Special Skill - Peak's Springless Silence by 9 seconds and increases the damage of Airborne Follow-up by 40%.

Recovers 20 Floral Resources every second, allowing Vernal Umbrella's Special Skill - Unfading Flower to be cast continuously.

Hitting the Boss with Inkwell Fan's Special Skill [Peak's Springless Silence] extends its Exhausted state.

During the Exhausted period, each player can trigger this at most 1 time, and the entire team can trigger it at most 3 times.

Inner Ways affecting this art

Keywords used by this art

Airborne
Send the target airborne using Special Skill, making them susceptible to Moon Shatter Spring.
Blossom
A unique martial arts resource of Vernal Umbrella, max 100 points. Can be earned from hitting enemies with this martial art equipped. Blossom is consumed continuously while using skills.
Fading Crimson
A combat resource for Everspring Umbrella. Consumed when using martial art skills.
Immobilized
Target is disabled; unable to move or use any skills.
Lingering Bone
When the target has a Lingering Bone mark, you can trigger Follow-up Skill. This mark lasts 0.8 seconds on non-boss units and 2 seconds on boss units.
Stealth
Hide yourself away to make it more difficult for certain enemies to detect you.
Tenacity
Immune to all but disabling when hit.

Where to learn it1 place · Mainland

Quest rewardSkill TheftImitation challenge

The game’s clues

Skill Theft

The quest that teaches it

Vernal UmbrellaSkill Theft
Vernal UmbrellaTrace the source of the sound.Open the story on the Atlas ›
Vernal UmbrellaCourtyard Pavilion
Vernal UmbrellaSearch for the KeepsakeOpen the story on the Atlas ›
Vernal UmbrellaSecond-Floor WarehouseOpen the story on the Atlas ›
Vernal UmbrellaFocus on the DanceOpen the story on the Atlas ›
Vernal UmbrellaOpen the Warehouse GateOpen the story on the Atlas ›
Vernal UmbrellaConfirm Lord Wang's SafetyOpen the story on the Atlas ›
Vernal UmbrellaHead to the Third FloorOpen the story on the Atlas ›
Vernal UmbrellaFalse Clue
Vernal UmbrellaGo to the BanquetOpen the story on the Atlas ›
Vernal UmbrellaDeduce the nature and location of the keepsakeOpen the story on the Atlas ›
Vernal UmbrellaFind a way to the third floor.
Vernal UmbrellaInitial Clue
Vernal UmbrellaCourtyard Flower Stand
Vernal UmbrellaSteal the Warehouse Key using Celestial SeizeOpen the story on the Atlas ›
Vernal UmbrellaSubmit the KeepsakeOpen the story on the Atlas ›
Vernal UmbrellaThird-Floor Railing
Vernal UmbrellaChat with the Page BoyOpen the story on the Atlas ›
Vernal UmbrellaFirst-Floor Chamber
The map around this place
  1. Near Velvet ShadeFind it on the Atlas →