Effects & Terms
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Heaven's Will
Martial art resource specific to Heavenwill Gauntlets and Skygrasp Rope Dart. Obtained through Falcon's Pursuit, Wicked Defiance, or natural regeneration over time in non-Arena modes after entering combat. Consumed when releasing certain skills.
Press again after smashing the ground with Heavenwill Declared to release Celestial Mandate: turn and step back, summoning a falcon to swiftly shuttle through the area ahead, dealing multiple hits and restoring a total of 0.1 segment of Heaven's Will.
Heavenwill Gauntlets — Righteous ReignWhen the 6th Light Attack hits an enemy, triggers Falcon's Pursuit to deal multi-hit damage and restore 0.1 bars of Heaven's Will.
Heavenwill Gauntlets — Wicked DefianceOn hit, restores 0.1 segment of Heaven's Will (0.2 in Arena modes), then throws a heavy punch dealing moderate damage.
Heavenwill Gauntlets — Vile CondemnedWhen you have at least 2 segments of Heaven's Will, you can hold to release Vile Condemned.
Heavenwill Gauntlets — Heavenwill Gauntlets: EXTargets more susceptible to Stagger for 8s; Morale for 10s with rapid Heaven's Will recovery.
Skygrasp Rope Dart — Boundless WhirlConsumes 1 bar of Heaven's Will (if available) to increase damage range and deal an extra 30% damage.
When Heaven's Will reaches 3 bars, Heavenwill Gauntlets' Heavy Attack Charged Skill evolves into Vile Condemned: End, consuming 3 bars of Heaven's Will to deal massive damage in a larger area and granting Invincibility while casting (Cooldown: 18 seconds).
Soaring High · Tier 3If Vile Condemned series skills fail to damage an enemy, 50% of Heaven's Will consumed is refunded, and Vile Condemned: End does not enter cooldown.
Soaring High · Tier 4When Vile Condemned: End damages an enemy, it refunds 1 bar of Heaven's Will, up to once every 18s.
Soaring High · Tier 6When Heaven's Will reaches 4 bars, casting Vile Condemned: End consumes all Heaven's Will, increasing HP damage dealt by 30% and Critical DMG by an additional 10%.
Sky Gripped · BaseIf Heavenwill Gauntlets is also equipped, casting Snaring Lash triggers Falcon's Pursuit once, dealing Multi-hit Damage and restoring 0.1 bars of Heaven's Will (0.3 bars in the Heaven's Unity state).
Sky Gripped · Tier 3When Heavenwill Gauntlets is also equipped, hitting an enemy with Sky Grasped triggers Falcon's Pursuit to launch AOE damage once, restoring 0.25 bars of Heaven's Will for each enemy hit (up to 1 bar in total).
Sky Gripped · Tier 4Snaring Lash: Sever deals 20% increased HP damage and restores 0.5 bars of Heaven's Will when hitting enemies.


