Dodge
Press button to dodge, but Endurance will be consumed.
Dodge or move when the enemy attacks to avoid damage.
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What you spend to dodge, charge Charged Skills, parry and climb. It recovers over time, and some effects reduce what each action costs.
Press button to dodge, but Endurance will be consumed.
Dodge or move when the enemy attacks to avoid damage.
Defense reduces damage by a certain amount, while Dodge lets you avoid attacks completely.
Both consume Endurance.
Raise your wine gourd and drink to gain Binge Points, or hold to drink continuously and steadily restore Binge Points at the cost of Endurance.
Heavenwill Gauntlets — All Under JusticeConsume Endurance to unleash four rapid fist blasts forward, dealing damage in the area ahead and 20% additional damage to non-player targets.
Heavenwill Gauntlets — Vile CondemnedCharge and consume Endurance, then gather your strength and punch forward; in non-Arena modes, gain Tenacity while punching.
Mortal Rope Dart — Mortal Rope Dart: EXPulls a distant target in; Immobilize and Silence 3s, then endurance to 0 and -50% speed.
Nameless Spear — Qiankun's LockImmediately restores 30 Endurance and grants Endless Gale, then deals damage on hit — immobilizing non-boss targets for 2 seconds or applying Qi Imbalance to boss targets.
Nameless Spear — Storm DanceHolding the charge consumes more Endurance for more hits, and grants immunity to projectile damage while charging; in the Unrivaled state, the fast swinging phase starts sooner.
Nameless Sword — Shadow StepConsumes Endurance to dodge backward while releasing sword energy that slows non-boss enemies for 3 seconds on hit; pressing again within 3 seconds chains into Sword - Dash.
Nameless Sword — Vagrant SwordCharged skill — consumes Endurance to unleash several waves of sword energy.
Heavenquaker Spear — Drifting ThrustConsume Endurance to charge, then unleash a flurry of thrusts with a long spear, dealing multiple hits to enemies ahead.
Strategic Sword — Inner Balance Strike IIIAfter consuming Endurance, swiftly moves backward to create distance from the enemy, then deals multiple instances of damage to enemies in the previous area.
Strategic Sword — Second Track SlashCharges up while consuming Endurance, then quickly dashes forward, dealing massive damage to enemies along the way; you are invisible and take no damage during the dash.
Soulshade Umbrella — Soulshade Umbrella: EXFeathery for 12s: +50% movement speed, endurance restored, free sprinting.
Inkwell Fan — Forsaken FameHits non-player enemies, applying Lingering Bone, dealing an extra 45% damage, and restoring 10 Endurance.
Increases the natural Endurance Recovery when defending with Thundercry Blade in Arena Mode.
Seasonal Edge · BaseSpring: Restores 30 Endurance immediately and recovers 1% HP per second.
Seasonal Edge · BaseWinter: Reduces damage taken by 20% and increases the Endurance cost of sprinting, dodging, and jumping by 200%.
Sword Morph · BaseCharging beyond the second stage no longer consumes Endurance.
Sword Morph · BaseWhen unleashed, the multiple sword energy attacks consume extra Endurance to increase damage by 1.5% per point consumed, up to 30%.
Sword Morph · Tier 6Gain Energy Surge after unleashing multiple sword energy attacks: You immediately recover 20 Endurance, and can unleash multiple sword energy attacks once again without charging within 5 seconds.
Sword Horizon · Tier 1Casting Crosswind Blade restores 8 Endurance.
Evasive Charge · BaseAfter a Perfect Dodge, there is a 50% chance to refund 100% of the Endurance consumed.
Evasive Charge · Tier 1Increases the chance to refund Endurance after dodging to 70%.
Evasive Charge · Tier 3Reduces the Endurance cost of dodging by 20% and the damage taken during dodging by 20%.
Mountain's Might · BaseExtends the duration of Endless Gale from Nameless Spear's Martial Art Skill Qiankun's Lock to 10s, and increases its Endurance cost reduction to 20% (with an extra 10% reduction for Sprint and Charged Skills).
Mountain's Might · Tier 3Increases the Endurance restored upon casting Qiankun's Lock by 100% (now restores 60 Endurance).
Mountain's Might · Tier 6When a Charged Skill hits a target with Moving Mountain or Qi Imbalance, restores 4 or 8 Endurance, respectively.
Wildfire Spark · BaseRefunds 3.5% of the Endurance consumed.
Wildfire Spark · Tier 1Increases the amount of Endurance refunded to 5% of Endurance consumed.
Wildfire Spark · Tier 3Immediately refunds 10 Endurance after consuming a total of 50 Endurance.
Wildfire Spark · Tier 4Increases the amount of Endurance refunded to 7.0% of Endurance consumed.
Wildfire Spark · Tier 6Gain one stack of Spark when Endurance changes by 10 or more in a single instance: Increases Endurance Recovery by 1% for 10 seconds, stacking up to 10 times.
Battle Anthem · Tier 1Increases Charged Skills' damage against all enemies (including players with less than 60% Endurance) by 10%.
Battle Anthem · Tier 3When a Charged Skill is Critical or Affinity, if the target is a player, reduces their Endurance by 10; if the target is a boss, restores 10 Endurance.
Battle Anthem · Tier 4Increases Charged Skills' damage against all enemies (including players with less than 60% Endurance) by 15% and increases their Endurance cost by 10%.
Battle Anthem · Tier 6When dealing damage with a Charged Skill, if the target is a player, increases the damage by 2% for every 10 Endurance difference between you and the target, up to 10%; if the target is a boss, deals bonus damage based on the Endurance you have consumed: 2% bonus damage for every 10 Endurance consumed, up to 10%.
Wolfchaser's Art · Tier 4When the combo count of Sober Sorrow reaches 10, the Empowered River Flow effect is gained: Damage increased by 25%, restores HP equal to 20% of the damage dealt by Special Skill Sweep All, deals High Bleed damage, and restores 20 Endurance (Cooldown: 12 seconds).
Adaptive Steel · Tier 4Casting a Dual-Weapon Skill restores 10 Endurance.
Wind Beneath Wings · BaseReduces the Endurance cost by 10% when dashing forward with Movement Mystic Skill Skywalk Dash while airborne.
Wind Beneath Wings · Tier 1Increases the Endurance cost reduction of Skywalk Dash to 20%.
Wind Beneath Wings · Tier 6For 3s after Skywalk Dash ends, reduces all Endurance costs by 10% (30% outside the Arena).
Sandswirl Tail · BaseWhile transformed into a brocade carp via Moonleap Morph, sprinting and jumping consume 50% less Endurance.
Sandswirl Tail · Tier 4Sprint and Jump no longer consume Endurance in the Carp form.
Blade's Will · BaseWhen Light/Heavy Attack: Varied Combo and Museflow Waist Drum Drumbeat skills hit at least 3 enemies simultaneously, apply 1 stack of Blade of Grass to them for 5s: player units' Endurance Cost increases by 1% and their damage dealt decreases by 1%; non-player units take 2% more damage from Light/Heavy Attack: Varied Combo and Drumbeat skills.
Blade's Will · Tier 3Blade of Grass now increases player units' Endurance Cost by 2%, and increases damage non-player units take from Light/Heavy Attack: Varied Combo by 4%.
Each hit of roar deals 4 Endurance damage to the target.
Talon Strike · Tier 3Upon breaking defense, reduces target's Defense by 10% and Endurance Recovery Rate by 50% for 5 seconds.
Serene BreezeDamage and reduce the target's Endurance recovery by 50% for 8s.
Ghostly StepsReduces Endurance cost of ground dodge skills by 40% and slightly increases Untargetable duration.
Ghostly Steps · Tier 3Grants a 10% Endurance cost reduction for all skills.
Bursting Nine · Tier 5Upon hitting units with enhanced Cripple, the second round of Arrow Rain inflicts Disjointed: reduces Endurance by 60.
Inkwash SplendorWhen Inkwash Splendor lands, additionally inflicts Cripple on the enemy: unable to jump for 7s, increases Endurance cost of dodging by 40%.
Divine CounterAfter defending against enemy technique, counter-attack with precise timing, dealing 40.27% Physical Attack + Other Attribute Damage and reducing the target's Endurance recovery by 50% for 8s.
Still WatersThe skill consumes Endurance every 0.1s and is disabled in Co-op/Online modes.