Effects & Terms
Type a word you saw on a skill or Inner Way — or browse below, A–Z, or by skill.
New to fighting? Combat basics: the game's own lessons, with clips ›
A
B
C
D
E
F
G
H
I
J
K
L
M
N
P
Q
R
S
T
U
V
W
Y
Inebriate State
Inebriate - Tipsy: enter this state when Binge Points reach 100. It unlocks and enhances certain skills, and increases critical damage by 5%. Inebriate - Deepdaze: enter this state when Binge Points reach 200 through Whaledraft and Hero's Blood. You recover faster from hit stagger and deal 10% more critical damage. Lasts 5 seconds; when it ends, all Binge Points are cleared and the Inebriate state ends.
In the Inebriate state, this skill can instead transform into the Light Attack Varied Combo Blade Against Waves or the Heavy Attack Varied Combo Tidepour.
Riven Twinblades — Blade Against WavesVaried Combo available after casting Realmplay while in the Inebriate state: dash forward with a quick slash, then spin and unleash a powerful cross slash, dealing heavy damage.
Riven Twinblades — TidepourVaried Combo available after casting Realmplay while in the Inebriate state: quickly step back and send a cross-shaped slash forward, gaining brief Invincibility while retreating.
Riven Twinblades — BoundvesselIn the Inebriate state, stride forward with a heavy slash, then hold Heavy Attack to continue advancing while unleashing rapid slashes for 1.5s (slashing speed gradually increases, up to 60%), finishing with two spinning strikes.
Skystrike Gauntlets — PeakfallWhile in the Inebriate state, this skill instead becomes Peakfall - Jadeflush; Peakfall and Castlink deal 40% more base damage to non-player units.
Skystrike Gauntlets — Peakfall - JadeflushAvailable only in the Inebriate state: stagger forward and shoulder-slam into the enemy twice.
In the Inebriate state, all Bamboocut - Draught skills deal 5% more base damage (10% to non-player units).
Eonpour · Tier 3In the Inebriate state, all Bamboocut - Draught skills deal 10% more base damage (20% to non-player units).
Mistwing · Tier 6In the Inebriate state, you can now gain 12 All-Type Penetration (unaffected by the enemy's missing HP) and additional Penetration for every 10% HP the enemy loses (max at 40% HP lost).


