Set effects
Pieces of one set add its bonus at two pieces and its effect at four. Every set, and what it does.
- Main Weapon, Secondary Weapon, Disc, Pendant, Helmet, Cuirass, Greaves, and Bracer can form sets, respectively
- Keywords of the set name are marked in the upper left corner of the icon. Equipping multiple pieces of the same set activates additional effects
2 pieces Max Physical Attack
4 pieces Casting Martial Art Skill activates Jadeware: Increases Affinity DMG by 10% and deals 15% more Affinity DMG to targets under control or have lower than 40% Qi for 8 seconds. This effect can only trigger once every 12 seconds and does not stack with existing effects of the same type.
2 pieces Affinity Rate
4 pieces When any of your damage triggers Affinity, gain Hawkwing: Increases Physical Attack by 2% for 5 seconds, stacking up to 5 times. This effect does not stack with existing effects of the same type.
2 pieces Precision Rate
4 pieces Increases all Critical DMG and healing by 10%, and further increases them by 15% when you have an HP shield. This effect does not stack with existing effects of the same type.
2 pieces Max Physical Attack
4 pieces Increases Airborne Heavy Attack by 10% and knocks the target down. The Knocked-Down effect can only trigger once every 10 seconds. This effect does not stack with existing effects of the same type.
2 pieces Min Physical Attack
4 pieces Increases the damage dealt against targets with more than 50% HP by 5%. Every 5% more HP further increases this bonus by 1%, up to 10%. This effect does not stack with existing effects of the same type.
2 pieces Min Physical Attack
4 pieces Light Attacks and effects triggered by Light Attacks (e.g., rodents) deal 10% more Physical DMG to targets with below 40% Qi, and an additional 2.5% more to Exhausted targets. This effect does not stack with existing effects of the same type.
2 pieces Precision Rate
4 pieces Heavy Attack/Heavy Attack Pursuit Skill increases Light Attack/Ballistic Skill damage by 12% for 15 seconds, and vice versa. Gaining this effect again after 5 seconds can refresh its duration. This effect does not stack with existing effects of the same type.
2 pieces Critical Rate
4 pieces At Max HP, there is a bonus 5% chance to deal Critical healing and damage, and increases the effects of Critical healing and damage by 15%. This effect does not stack with existing effects of the same type.
2 pieces Min Physical Attack
4 pieces When hitting no less than 2 enemies simultaneously or hitting a boss, gain 1 stack of Starweave: Increases damage dealt by Martial Art Skills by 3% for 5 seconds, stacking up to 5 times. Each instance of damage taken reduces 1 stack. Up to 2 stacks of Starweave can be gained per second. This effect does not stack with existing effects of the same type.
2 pieces Min Physical Attack
4 pieces Successfully deflecting or hitting a boss grants Cleftpeak for 5 seconds: Increases HP damage dealt by 5%, and increases damage of Light and Heavy Attacks' Varied Combo by a further 5%. Applicable Light and Heavy Attack Varied Combos include: Thundercry Blade - Light/Heavy Attack Varied Combo, Inkwell Fan - Moon Shatter Spring, Ninefold Umbrella - Bamboo Breeze/Colorful Phoenix, Snowparting Blade - Stygian Freeze/Snowbreak Spring. This effect does not stack with existing effects of the same type.
2 pieces Min Physical Attack
4 pieces Upon hitting a boss or player grants Etherwrath: Increases all types of Attack by 1.2% (including Physical Attack and all Attribute Attacks) for 8 seconds, stacking up to 5 times. At 5 stacks, Etherwrath grants 6 additional Attribute Attack Penetration for all types when Martial Art effects deal damage. A successful perfect dodge immediately grants 5 stacks of Etherwrath.
2 pieces Min Physical Attack
4 pieces When you successfully apply an Attack Buff Effect to the target, you also apply Cloudshear, increasing all damage and healing bonuses by 2% for up to 15 seconds. If the target is yourself, the effect is replaced with Cloudshear: Wings, increasing the bonus to 6%.
Applicable Attack Buff Effects include: Museflow Waist Drum: Radiant, Willowbend Fan: Rustling, Soulshade Umbrella: DMG Boost and DMG Boost: Deluge.
2 pieces Min Physical Attack
4 pieces Dealing damage while under a Martial Art's Special Enhancement grants Tiltrim: Increases all attacks. At 5 stacks of Tiltrim, Inebriate-enhanced skills deal bonus HP Damage.
2 pieces Physical Defense
4 pieces Your shield duration is extended by 2 seconds. If you have more than 85% Qi or a Qi damage immunity shield, reduce all HP damage taken by 20%. This effect does not stack with existing effects of the same type.
2 pieces Physical Defense
4 pieces Dealing damage over time or healing grants 1 stack of Eaglerise: Reduces damage taken by 1.2% for 10 seconds, stacking up to 5 times. At max stacks, receives an Eagle Guard effect that reduces the next incoming damage within 10 seconds by 90% (halved when the damage comes from a boss). This effect can only trigger once every 30 seconds. This effect does not stack with existing effects of the same type.
2 pieces Max HP
4 pieces When attacking while defending, there is a 30% chance to create a shield that absorbs up to 10% of Max HP, lasting 20 seconds. If a shield already exists, restores 2% HP in addition. This effect can only trigger once every 60 seconds and does not stack with existing effects of the same type.
2 pieces Max HP
4 pieces Upon a successful deflection, reduces all damage taken within 2 seconds by 20%, stacking up to 3 times. This effect does not stack with existing effects of the same type.
2 pieces Physical Defense
4 pieces Reduces damage taken by 5%. When HP falls below 60%, further reduces damage taken by 1% for every 10% HP lost, stacking up to 5 times. This effect does not stack with existing effects of the same type.
2 pieces Physical Defense
4 pieces Performing a Perfect Dodge has a 50% chance to restore 10 Endurance and 1% HP, with an additional 2% HP restored each time when your HP is below 50% and 20% (up to a maximum of 5% HP). This effect does not stack with existing effects of the same type.
2 pieces Max HP
4 pieces After entering combat, if no damage is taken for 10 seconds, gain Beyond the Chill: Reduces the next damage taken and all damage taken within 2 seconds afterward by 40%. Beyond the Chill is removed upon leaving combat and does not stack with existing effects of the same type.
2 pieces Physical Defense
4 pieces When you lose more than 40% of Max HP in a single instance of damage or when your HP falls below 20%, the next healing you receive within 5 seconds restores an additional 25% of your Max HP. This effect triggers once every 60 seconds and does not stack with existing effects of the same type.
2 pieces Max HP
4 pieces When moving more than 6 meters within 1 second, gain the Jadeclasp effect: Reduces HP and Qi damage taken by 15% for 5 seconds. This effect can only trigger once every 20 seconds and does not stack with existing effects of the same type.
2 pieces Physical Defense
4 pieces Tenacity reduces HP damage taken by 5%. Taking a hit under Tenacity grants Ebonward for 5 seconds: Reduces the chance to receive Critical DMG by 2% and Affinity DMG by 1%, stacking up to 5 times. This effect does not stack with existing effects of the same type.
2 pieces Physical Defense
4 pieces Triggering a perfect dodge grants Honorbound for 5 seconds: Reduces HP Damage taken by 10%, and further reduces Critical DMG and Affinity DMG taken by 12%. Honorbound can only be gained once every 10 seconds.
2 pieces Physical Defense
4 pieces When you successfully apply an Attack Buff Effect to the target, gain an extra Reinchime effect, increasing all DMG Reduction by 2% for 5 seconds. If the target is yourself, the effect is replaced with Reinchime: Wings, increasing the effect value to 6%.
Applicable Attack Buff Effects include Museflow Waist Drum: Radiant, Willowbend Fan: Rustling, Soulshade Umbrella: DMG Boost, and DMG Boost: Deluge.
2 pieces Physical Defense
4 pieces Taking damage from enemies while under a Martial Art's Special Enhancement grants Brimflow for 5 seconds: Reduces all damage taken. At 5 stacks of Brimflow, incoming Critical DMG and Affinity DMG are additionally reduced.
2 pieces Precision Rate
2 pieces Critical Rate
2 pieces Affinity Rate
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