Bellstrike
Nameless Spear
6Nameless Sword
6Heavenquaker Spear
6Strategic Sword
6CNVerdictedge Spear
8CNMoonreach Spear
10Silkbind
Panacea Fan
7Soulshade Umbrella
6Inkwell Fan
8Vernal Umbrella
9Museflow Waist Drum
10Willowbend Fan
7Verdictedge Spear
Bellstrike - ThunderMelee DPSChinese Version决狱悬锋枪
Can deal damage from Attribute Attack, and its Bellstrike attack damage rises by a further 50%.
Only in the Chinese version so far. The name, path and text are our translation of the game's Chinese; they switch to the English version's own words when it comes out there.
Raise the spear overhead and whirl it, then sweep diagonally back in a burst of Qi that knocks enemies back. Afterwards you can follow up with the Light Attack Varied Combo Rainheed Verdict. Outside Arena, you have Tenacity while casting. Golden Edict's base damage against non-Player units rises by 30%. Stores up to 2 casts.
Changed by Divine Verdict
Leap forward when far from the enemy, or back when close; then hurl the spear into the enemy, flash to its side and wrench it free, splitting the ground for damage.
Lunge with the spear straight at the enemy; cast up close, you pass right through them. Afterwards you can follow up with the Light Attack Varied Combo Rainheed Verdict. Damaging a non-Player target applies Wellspring Dread to it for 10 s.
Swing the spear in up to four Light Attacks.
Thrust, flick and slash in three strikes, then drive the spear through the enemy like a dragon. The 2nd and 4th hits trigger Borne Spear Thrust damage, and the last hit restores 0.5 bar of Spear Momentum. Outside Arena, you have Tenacity while casting. Rainheed Verdict's base damage against non-Player units rises by 30%.
Changed by Divine Verdict, One Night at Fuliang and Magistrate's Insight
Only in Keen Edge. Thrust, flick and slash in three quick strikes, then drive the spear through the enemy and back like a dragon. The 2nd, 4th and 5th hits trigger Borne Spear Thrust damage. Costs 1.5 bars of Spear Momentum. You have Tenacity while casting and, outside Arena, take 30% less damage. Rainheed Verdict: Keen's base damage against non-Player units rises by 50%.
Swing the spear in up to three Heavy Attacks.
Raise the spear and spin, the spear turning with you, landing up to seven hits as you rise and fall. Once fully cast, you can follow up with the Light Attack Varied Combo Rainheed Verdict.
Twirl the spear: gain 2 bars of Spear Momentum at once and Hanging Edge for 8 s. During Hanging Edge you're immune to Silence from Mystic Skills, and while casting Rainheed Verdict you gain Super Armor and 40% HP Drain. If you also have Moonreach Spear: EX and its cooldown is done, it's cast straight away with no second action, and Hanging Edge and Moonseize last twice as long. During Hanging Edge, when Rainheed Verdict hits only 1 target: a target without Super Armor is Immobilized for 3 s, and one with Super Armor takes 200% extra damage.
Max Physical Attack can be increased based on Momentum. Maximum bonus requires 528 Momentum.
19 levels · Tier 1–21
The Affinity damage of the Rainheed Verdict and Calmwind Sweep skills increases based on Max Physical Attack: up to 18%, at 1500 Max Physical Attack.
Lv 1 T2 · Lv 2 T6 · Lv 3 T8
Increases Bellstrike Attack by 176-352. Bellstrike Penetration can be increased based on Max Bellstrike Attack. Maximum bonus requires 893 Max Bellstrike Attack.
17 levels · Tier 3–21
All skills deal damage based on Attribute Attack, while Bellstrike Attack deals 50% bonus damage.
From Tier 3
During Keen Edge, the base damage of the Rainheed Verdict and Calmwind Sweep skills rises by 5% against Player units and by 15% against non-Player units, with an extra 10% Affinity damage; and their damage never triggers Abrasion.
Lv 1 T0 · Lv 2 T5
Increases both Physical and Attribute Bonus Attack of all current Martial Art Skills by 72.50%. Effects with no Bonus Attack (Borne Spear Thrust and Ringing Spear) instead gain 5% to their Physical and Attribute coefficients.
8 levels · Tier 14–21
Inner Ways affecting this art
changes Golden Edict, Rainheed VerdictOne Night at Fuliang
changes Rainheed VerdictMagistrate's Insight
changes Rainheed VerdictKeywords used by this art
- Tenacity
- Immune to all but disabling when hit.
- Heaven's Unity
- Skygrasp Rope Dart specific. Obtained after using Special Skill Sky Grasped. Heaven's Will gain increased when releasing Falcon's Pursuit.
- Root
- Target is greatly slowed and will not be knocked back by hits.
- Rainheed Verdict and Calmwind Sweep skillsart-specific
- Bellstrike - Thunder's Light and Heavy Attack Varied Combos and what they trigger: Rainheed Verdict, Rainheed Verdict: Keen, Calmwind Sweep, Calmwind Sweep: Keen, Borne Spear Thrust and Ringing Spear.
- Keen Edgeart-specific
- With 6 bars of Spear Momentum, casting Rainheed Verdict or Calmwind Sweep enters this state: the Light and Heavy Attack Varied Combos become Rainheed Verdict: Keen and Calmwind Sweep: Keen. It lasts up to 10 s, and when it ends all Spear Momentum is cleared.
- Borne Spear Thrustart-specific
- Some hits of the Rainheed Verdict and Calmwind Sweep skills deal an extra Borne Spear Thrust, with 60% more damage against non-Player units. Against Player units, a small share of it is Qi damage.
- Wellspring Dreadart-specific
- Applied when the Dual-Weapon Skill Piercing Edge hits: the Physical and Bellstrike damage the target takes from the applier's Rainheed Verdict and Calmwind Sweep skills rises to 8%.
- Spear Momentumart-specific
- The resource of Verdictedge Spear and Moonreach Spear: 2 bars to start (0 in Arena), up to 6. Gained from Rainheed Verdict, Calmwind Sweep and triggering the spear guard.






