Quests
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Main Story · 4
Campaign · 21
Jianghu Legacy · 38
Festival · 130
Encounter · 122
Injustice · 112
Exploration · 76
Guidance · 44
Homestead · 26
Companion · 23
Worldly Affairs · 14
Commission · 12
Encounter Prerequisite · 1
Unclassified quests · 1
Trial of Blossoms5A Lonely Moon Over Chang'an
You've found a mysterious package abandoned by the Yellow River. Who could have left it? What secrets does it hold? And why here, of all places?
Show on the Atlas ›- Head to the banks of the Yellow River
- Go near Bamboo Retreat
- Investigate the area
- Examine the mural
- Light the candle next to the mural
- Go take shelter under the shed from the rain
- Light the candle under the shed
- Light the candle under the shed
- Wait until the next night to keep the appointment
- Light the candle under the shed
- Talk to the hooded lady sitting by the well
- Investigate the mural
- Talk to the lady again
- Talk to the lady again
- Explore this place
- Explore this place
- Look for the thing from the dream
- Investigate the fish tank
- Open the painting interface (click "Open Painting" below)
- Open the painting to start the story
- Head to the Euphrates Poplar
- Wait under the Euphrates Poplar
- Go find Handlebar Hu
- Go find Handlebar Hu
- Go find Handlebar Hu
- Go with Handlebar Hu to find the leader
- Go with Handlebar Hu to find the leader
- Look for traces of the burlap sack
- Caravan rests
- Find a quiet place to sit
- Prevent changing routes
- Prevent changing routes
- Persuade everyone
- Persuade Big Cao
- Open the painting to start the next story
- Look for traces of the burlap sack
- Caravan departs
- Follow the caravan
- Encounter bandits
- Encounter bandits
- Encounter bandits
- Encounter bandits
- Look for traces of the burlap sack
- Continue Forward
- Continue Forward
- Catch up with the fox and retrieve the waterskin
- Catch up with the fox and retrieve the waterskin
- Head to Beacon Fort
- Approach the well
- Draw Water
- Open the painting to start the next story
- Look for traces of the burlap sack
- Wake up
- Wake up
- Look for Cloth Pouch
- Look for Cloth Pouch
- Look for Cloth Pouch
- Look for Cloth Pouch
- Look for traces of the burlap sack
- Talk to the little fox
- Follow the little fox
- Follow the little fox
- Go to Black Water Station
- Go to Black Water Station
- Go to a high point to investigate the situation
- Go to a high point to investigate the situation
- Click in the scroll to check what the carp found
- Head to Liangzhou to open a new path
- Open the painting to start the story
- Head outside Jade Gate Pass
- Head outside Jade Gate Pass
- Pick up the lost luggage
- Pick up the pipa
- Begin the Journey
- Drive to Liangzhou
- Talk to the girl.
- Drive to Liangzhou
- Help the Girl Get off
- Follow the young girl
- Talk to the girl.
- Follow the young girl to take shelter from the sandstorm
- Chase the camel cart
- Pick up the luggage in the sandstorm
- Pick up the luggage in the sandstorm
- Pick up the luggage in the sandstorm
- Catch up with the young girl
- Head to the prayer flag
- Enter the inn to take shelter
- Enter the room
- Investigate the inn's first floor
- Investigate the inn's second floor
- Investigate the inn's second floor
- Investigate the inn's second floor
- Find a room to stay in
- Check the room condition
- Close the door
- Sit by the bed
- The feast begins
- Observe everyone at the feast
- Leave the drumhead
- Talk to Qing
- Talk to Qing
- Comfort the young musician
- Tell the story of returning to Chang'an
- Tell the story of returning to Chang'an
- Open the painting to start the next story
- Go find the young girl
- Go find the young girl
- Go find the young girl
- Ask about what happened last night
- Look for traces of the feast in the inn
- Check the room on the inn's first floor
- Look for traces of the feast in the inn
- Open the door
- Open the door
- Talk to the girl.
- Join the feast
- Join the feast
- Join the feast
- See what everyone is doing
- See what everyone is doing
- Talk to Qing
- Talk to Qing
- Try to distinguish everyone's words
- Try to distinguish everyone's words
- Follow the young girl
- Help the young girl choose a bottle for incense making
- Place the bottle on the table
- Talk to the young girl
- Open the door
- Open the door
- Talk to the girl.
- Smash the pipa
- Leave Inn
- Tell your own story
- Move forward to leave
- Play together
- Examine the ledger on the table
- Push open the door
- Go to other rooms
- Explore the chamber
- Go to other rooms
- Go to other rooms
- Explore the chamber
- Go to other rooms
- Head to Liangzhou
- Head to Liangzhou
- Head to Liangzhou
- Click in the scroll to check what the carp found
- Open the painting to start the story
- Head to the Buddhist hall
- Head to the Buddhist hall
- Push open the hall door
- Pray in front of the wooden fish
- Talk to the nun
- Pick up the scattered scriptures and map
- Put the scriptures back on the desk
- Go to the Cao Manor
- Watch the show with Grandmother
- Check the playbill to choose a show
- Return to your seat
- King of the High Wire Performance
- Invite to the stage
- Go on stage and take a seat
- Chase An Liuli
- Open the painting to start the next story
- Head to the market
- Check the bamboo-woven bird
- Xinzizai appears
- Guess lantern riddles with Xinzizai
- Guess lantern riddles with Xinzizai
- Guess lantern riddles with Xinzizai
- Wander around the lantern festival with Xinzizai
- Go to the Cao Manor
- Push open the door
- Open the door
- Follow the bamboo-woven bird
- Talk to An Liuli
- Head to the pavilion
- Talk to An Liuli
- Sprinkle moonlight
- Open the painting to start the next story
- Head to the Zhang Mansion
- Head to the Zhang Mansion
- Wait for Lady Cao
- Wait for Lady Cao
- Avoid the Zhang guards
- Push through the crowd to approach the carriage
- Meet Lady Cao
- Go to the Cao Manor Chamber
- Open the chamber door
- Examine the wedding bed
- An prepares to substitute in marriage
- Wait for Grandma Cao
- Get up
- Follow grandma
- Father Cao appears
- Click in the scroll to check what the carp found
- Head to Qinchuan to listen to the epilogue
Side branches · 552 steps
- Go to Black Water Station
- Go to a high point to investigate the situation
- Go to a high point to investigate the situation
- Sneak out of the station to seek help
- Go near the sack, wait for a chance to retrieve it
- Help Xiaolian sneak away from the station
- Tang sword unsheathed
- Follow An Liuli
- Find cover to observe
- Light the Beacon to scare off vicious birds
- Enter the Beacon Fort to take shelter
- Escape the vicious birds and find shelter
- Open the painting interface
- Continue Toward Beacon Fort
- Follow An Liuli
- Follow An Liuli
- Talk to An Liuli
- Enter the tent
- Check the situation inside the tent
- Burn scriptures to save people
- Sanniang mistakes someone for her lover
- Put a coat on Sanniang
- Head to the market
- Check the bamboo-woven bird
- Xinzizai appears
- Guess lantern riddles with Xinzizai
- Guess lantern riddles with Xinzizai
- Guess lantern riddles with Xinzizai
- Wander around the lantern festival with Xinzizai
- Respond to Abbess Jiankong
- Go to the Cao Manor
- Push open the door
- Open the door
- Follow the bamboo-woven bird
- Talk to An Liuli
- Head to the pavilion
- Talk to An Liuli
- Sprinkle moonlight
- Head to the Zhang Mansion
- Wait for Lady Cao
- Wait for Lady Cao
- Avoid the Zhang guards
- Push through the crowd to approach the carriage
- Meet Lady Cao
- Arrive at the pagoda
- Grope forward
- Go to the Cao Manor Chamber
- Open the chamber door
- Examine the wedding bed
- An prepares to substitute in marriage
- Wait for Grandma Cao
- Get up
- Follow grandma
- Father Cao appears
- Click in the scroll to check what the carp found
- Head to Qinchuan to listen to the epilogue
- Tang sword unsheathed
- Tang sword unsheathed
- Farewell
- Farewell
- Farewell
- Click in the scroll to check what the carp found
- Head to Liangzhou to open a new path
- Open the painting to start the story
- Head outside Jade Gate Pass
- Head outside Jade Gate Pass
- Pick up the lost luggage
- Pick up the pipa
- Begin the Journey
- Drive to Liangzhou
- Talk to the girl.
- Drive to Liangzhou
- Help the Girl Get off
- Follow the young girl
- Talk to the girl.
- Follow the young girl to take shelter from the sandstorm
- Chase the camel cart
- Pick up the luggage in the sandstorm
- Pick up the luggage in the sandstorm
- Pick up the luggage in the sandstorm
- Catch up with the young girl
- Head to the prayer flag
- Enter the inn to take shelter
- Enter the room
- Investigate the inn's first floor
- Investigate the inn's second floor
- Investigate the inn's second floor
- Investigate the inn's second floor
- Find a room to stay in
- Check the room condition
- Close the door
- Sit by the bed
- The feast begins
- Observe everyone at the feast
- Leave the drumhead
- Talk to Qing
- Talk to Qing
- Comfort the young musician
- Tell the story of returning to Chang'an
- Tell the story of returning to Chang'an
- Go find the young girl
- Go find the young girl
- Go find the young girl
- Ask about what happened last night
- Look for traces of the feast in the inn
- Check the room on the inn's first floor
- Look for traces of the feast in the inn
- Go back to find the young girl
- Open the door
- Open the door
- Talk to the girl.
- Join the feast
- Join the feast
- Join the feast
- See what everyone is doing
- See what everyone is doing
- Talk to Qing
- Talk to Qing
- Try to distinguish everyone's words
- Try to distinguish everyone's words
- Follow the young girl
- Help the young girl choose a bottle for incense making
- Place the bottle on the table
- Talk to the young girl
- Open the door
- Open the door
- Talk to the girl.
- Smash the pipa
- Leave Inn
- Tell your own story
- Move forward to leave
- Play together
- Examine the ledger on the table
- Push open the door
- Go to other rooms
- Explore the chamber
- Go to other rooms
- Go to other rooms
- Explore the chamber
- Go to other rooms
- Head to Liangzhou
- Head to Liangzhou
- Head to Liangzhou
- Click in the scroll to check what the carp found
- Open the painting to start the story
- Head to the Buddhist hall
- Head to the Buddhist hall
- Push open the hall door
- Pray in front of the wooden fish
- Talk to the nun
- Pick up the scattered scriptures and map
- Put the scriptures back on the desk
- Go to the Cao Manor
- Watch the show with Grandmother
- Check the playbill to choose a show
- Return to your seat
- King of the High Wire Performance
- Invite to the stage
- Go on stage and take a seat
- Chase An Liuli
- Return the scriptures
- Help Xiaolian sneak away from the station
- Help Xiaolian sneak away from the station
- Help Xiaolian sneak away from the station
- Tang sword unsheathed
- Find cover to observe
- Find cover to observe
- Find cover to observe
- Go near the sack, wait for a chance to retrieve it
- Enter the Beacon Fort to take shelter
- Enter the Beacon Fort to take shelter
- Light the Beacon to scare off vicious birds
- Light the Beacon to scare off vicious birds
- Light the Beacon to scare off vicious birds
- Light the Beacon to scare off vicious birds
- Gaze at the distant Beacon Fort
- Look for traces of the burlap sack
- Wake up
- Wake up
- Look for Cloth Pouch
- Look for Cloth Pouch
- Look for Cloth Pouch
- Look for Cloth Pouch
- Look for Cloth Pouch
- Look for traces of the burlap sack
- Talk to the little fox
- Follow the little fox
- Follow the little fox
- Continue Toward Beacon Fort
- Continue Toward Beacon Fort
- Continue Toward Beacon Fort
- Continue Toward Beacon Fort
- Approach the well
- Draw Water
- Ascend to Get Bearings
- Accidentally fall
- Open the painting to start the story
- Head to the Euphrates Poplar
- Wait under the Euphrates Poplar
- Go find Handlebar Hu
- Go find Handlebar Hu
- Go find Handlebar Hu
- Go with Handlebar Hu to find the leader
- Go with Handlebar Hu to find the leader
- Look for traces of the burlap sack
- Caravan rests
- Find a quiet place to sit
- Prevent changing routes
- Prevent changing routes
- Persuade everyone
- Persuade Big Cao
- Look for traces of the burlap sack
- Caravan departs
- Follow the caravan
- Encounter bandits
- Encounter bandits
- Encounter bandits
- Encounter bandits
- Bandit leader interrogates
- Look for traces of the burlap sack
- Continue Forward
- Continue Forward
- Catch up with the fox and retrieve the waterskin
- Catch up with the fox and retrieve the waterskin
- Head to Beacon Fort
- Approach the well
- Draw Water
- Head to the banks of the Yellow River
- Go near Bamboo Retreat
- Investigate the area
- Examine the mural
- Light the candle next to the mural
- Go take shelter under the shed from the rain
- Light the candle under the shed
- Light the candle under the shed
- Wait until the next night to keep the appointment
- Light the candle under the shed
- Talk to the hooded lady sitting by the well
- Investigate the mural
- Talk to the lady again
- Talk to the lady again
- Explore this place
- Explore this place
- Look for the thing from the dream
- Investigate the fish tank
- Open the painting interface (click "Open Painting" below)
- Open the painting interface
- Escape the vicious birds and find shelter
- Light the Beacon to scare off vicious birds
- Sneak out of the station to seek help
- Go near the sack, wait for a chance to retrieve it
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Look at the grandparent and grandchild on the steps
- Pick up the second jade comb fragment
- Look at the child nearby
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Chase An Liuli
- Pick up the first jade comb fragment
- Look at the busy villagers
- Look at the man by the campfire
- A Cloth Bundle
- A Waterskin
- Scattered Letter Paper
- Dust-covered Ball
- Tattered Account Book
- Damaged Drum
- Examine the desk
- Check the bed
- Examine the pipa
- Kuchean Musician
- Qing
- Chi
- Khotanese Musician
- Kuchean Musician
- Girl
- Tattered Map
- Final Note
- Medicine Bottle
- A Piece of Draft Paper
- Strange Traces
- First scripture
- Map
- Second box
- First box
- Open the painting to start the story
- Read the letter
- Collect the Dreamtouch Brushes
- Awake from dream
- Dreamtouch Brush: Left (Campaign: Sunken City Lake)
- Dreamtouch Brush: Center (Jianghu Legacy: The People's Wish)
- Dreamtouch Brush: Right (Campaign: Sunken City Lake)
- Second scripture
- A Music Score
- A Bag of Silver Coins
- A Pair of Old Shoes
- Puffed Grain Bag
- Khotanese Musician
- Chi and Qing Siblings
- Lai En
- Check the location of the feast in memory
- Check the door
- Empty Cloth Bundle
- A Stack of Music Scores
- Persuade Meng Dalang
- Persuade Xiaolian
- Persuade Hua Tuotuo
- Persuade Er Dan
- Persuade Handlebar Hu
- Help carry goods
- Help carry goods
- Feed the Camel
- Collect some potatoes
- Check the team on the mural
- Examine the pipa
- Check the location of the feast in memory
- Chi
- Khotanese Musician
- Lai En
- Girl
- Chi and Qing Siblings
- Kuchean Musician
- Open the painting to start the next story
- Tattered Map
- A Pair of Old Shoes
- Final Note
- A Bag of Silver Coins
- Medicine Bottle
- A Piece of Draft Paper
- First scripture
- Map
- First box
- Second box
- Open the painting to start the next story
- Head to the Zhang Mansion
- Open the painting to start the story
- Read the letter
- Collect the Dreamtouch Brushes
- Awake from dream
- Dreamtouch Brush: Right (Campaign: Sunken City Lake)
- Dreamtouch Brush: Left (Campaign: Sunken City Lake)
- Dreamtouch Brush: Center (Jianghu Legacy: The People's Wish)
- Open the painting to start the next story
- Second scripture
- Strange Traces
- A Music Score
- Puffed Grain Bag
- Khotanese Musician
- Qing
- Kuchean Musician
- Open the painting to start the next story
- Examine the desk
- Check the door
- Damaged Drum
- A Stack of Music Scores
- Empty Cloth Bundle
- Open the painting to start the next story
- Open the painting to start the next story
- Persuade Hua Tuotuo
- Persuade Er Dan
- Persuade Meng Dalang
- Check the team on the mural
- Collect some potatoes
- Help carry goods
- Help carry goods
- Feed the Camel
- Persuade Handlebar Hu
- Persuade Xiaolian
- A Cloth Bundle
- Scattered Letter Paper
- A Waterskin
- Tattered Account Book
- Dust-covered Ball
- Check the bed
When it's done (spoiler)
The fish that glides past paints the Chang'an in one's heart; a brush stroke brings life to a forgotten world's pulse. Chang'an hangs like the moon; even if the moon shatters, its light would still spill into every home, remembered in blood and memory.
