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Where Guilds Meet · Hero’s Realm · Level 100 · Horizon’s Chart

Lvl 100 Hero’s Realm — Wayfarer & Peng

Before any view

Where each fact came from:VIDEO the videoIN GAME the game’s own callouts, talents and effectsBOTH both agreederived worked out herenot covered still unanswered

Translated from Thai: the video is narrated in Thai, and this guide was built from an English translation of the narration. Mechanic names are the game’s own; the creator’s advice is as translated.

10players — 1 tank
Lv.100world level 19 to enter
36,000recommended Cultivation, and 2,900 external attack
4of the twelve talents need team mode

The trial’s own figures, for the Normal version. IN GAME

Settle these before the pull

  • Split the party into two halves BOTH2:08
    Dragonspine Sunderer wants at least three deflecting, twice — and a player who has deflected is Exhausted and can’t do it again.
  • Name the umbrella riders VIDEO3:21
    On the repeat there’s little time before the AoEs land, so riders are assigned in advance.
  • Tank: two positions VIDEO1:44
    Drag him to the dome’s edge for Dragon Rise, and to the wind barrier’s edge for Glide over Snow — the knockback centres on you.
  • Inside the barrier, nobody rides near him BOTH1:04
    Umbrella Breaker: “Keep flying parasols away from the warning zone.”

Two things don’t come back: your umbrellas and your Halberd Catch

Before the barrier you ride the parasols. Inside it, Umbrella Breaker destroys any parasol in its zone, while Dragon Rise (“Stand under a parasol to block either hit”) and Dragonspine Sunderer (“Use flying parasols to block the Wayfarer’s charge”) still need them. BOTH The video counts ten at the barrier and eight already spoken for — two for Dragon Rise, three for each round of Dragonspine Sunderer. derived And each player gets one catch: the deflectors are Exhausted afterwards, and forcing another “causes immediate death”. IN GAME

The trial

PairHorizon’s Chart — Wayfarer, then Peng IN GAME
EntryLevel 100, world level 19 IN GAME
Party10 players, 1 tank — the trial sets no other split IN GAME · at least 3 ranged DPS for Peng VIDEO
RecommendedWayfarer: Cultivation 36,000 · Peng: Cultivation 37,000 · external attack 2,900 for both (Normal) IN GAME
VersionsNormal — this guide — and Challenge, with the same callouts and talents and five modifiers (below) IN GAME
EffectsExhausted “Unable to perform another Halberd Catch. Forcing a Halberd Catch causes immediate death, but increases attack by 10% for 60 seconds.” · Attack Reduction “Reduces Attack of all allies by 20% for 30 seconds.” IN GAME — every effect is on the boss page
SeasonSeason 5 — the talents count toward this season’s Boss Talents IN GAME

The Challenge version’s modifiers IN GAME

Basic Attack EnhancementThe Boss's Basic Attacks deal 50% more Damage to Tank Players. A portion of this Damage is reflected back to the Boss, scaling with the Damage Reduction percentage of the targeted Tank Player.
Path RestrictionA maximum of 2 Players may use the same Martial Art, otherwise the Speedrun result becomes invalid.
All ResistancesMonsters' Physical Resistance and Elemental Resistance are increased
Blood SacrificeThe boss periodically applies Blood Sacrifice to a random player. After the healing requirement is met, the player gains a 25% individual Damage Boost for the remaining duration of Blood Sacrifice.
Core BreakA Control Core with massive DMG Reduction periodically spawns. Hitting it with an "Immobilize" Martial Art Skill shatters this defense. Destroying the core grants the party a DMG Boost. The Player who lands the first "Immobilize" gains an extra DMG Boost and a Skill Cooldown refund.

The six talents

TalentWhat it asks (the game’s wording, shortened)ShapeWhoIn the video
1-1Collide once while riding, in either Artifice UmbrellaOne eventAny run0:11
1-2Neutralize every Hailbloom attack, all fightAll-or-nothingAny runnot shown
1-3Lose no umbrella in Wayward Cloud, either timeAll-or-nothingTeam mode0:35
2-1Never get Wind Field ATK DownAll-or-nothingAny run1:44
2-2Nobody dies to Dragon RiseAll-or-nothingAny run1:17
2-3Dragonspine Sunderer: shield inside 45 s, every special attack blockedTwo conditionsTeam mode1:59

“Team mode” and “any run” are the game’s own wording: the -3 talents say “team mode”; the others don’t. Each boss also has an Activity talent for claiming 1 and 2 rewards, which doesn’t count toward the title. IN GAME The video names no talents, so each jump link goes to the mechanic the talent is about. derived

Where the game’s wording differs from the videoDragon Rise: a parasol blocks either of the two hits (the video uses it for the first and tanks the second). Master’s penalty is Attack −20% for all allies, not damage dealt. A deflector who catches again while Exhausted dies. And the repeat’s umbrellas still wipe the party at two lost — the video never restates it. IN GAME

What you get IN GAME

Trial: Inches ApartBadge · Completing the Wayfarer trial
So Close Yet So Far: Gold - StrengthBadge · Weekly, 1st in the Wayfarer trial
So Close Yet So Far: Silver - StrengthBadge · Weekly, 2nd–3rd
So Close Yet So Far: Bronze - StrengthBadge · Weekly, 4th–10th
A Chance MeetingTitle · Talents 1-3 and 2-3
Roaming MortalTitle · Ranking on the Flawless Victory leaderboard

Rewards for each version, and every badge and title, are on the boss page.