Where Guilds Meet · Hero’s Realm · Level 100 · Horizon’s Chart
Lvl 100 Hero’s Realm — Wayfarer & Peng
Before any view
Translated from Thai: the video is narrated in Thai, and this guide was built from an English translation of the narration. Mechanic names are the game’s own; the creator’s advice is as translated.
The trial’s own figures, for the Normal version. IN GAME
Settle these before the pull
- Split the party into two halves BOTH2:08
Dragonspine Sunderer wants at least three deflecting, twice — and a player who has deflected is Exhausted and can’t do it again. - Name the umbrella riders VIDEO3:21
On the repeat there’s little time before the AoEs land, so riders are assigned in advance. - Tank: two positions VIDEO1:44
Drag him to the dome’s edge for Dragon Rise, and to the wind barrier’s edge for Glide over Snow — the knockback centres on you. - Inside the barrier, nobody rides near him BOTH1:04
Umbrella Breaker: “Keep flying parasols away from the warning zone.”
Two things don’t come back: your umbrellas and your Halberd Catch
Before the barrier you ride the parasols. Inside it, Umbrella Breaker destroys any parasol in its zone, while Dragon Rise (“Stand under a parasol to block either hit”) and Dragonspine Sunderer (“Use flying parasols to block the Wayfarer’s charge”) still need them. BOTH The video counts ten at the barrier and eight already spoken for — two for Dragon Rise, three for each round of Dragonspine Sunderer. derived And each player gets one catch: the deflectors are Exhausted afterwards, and forcing another “causes immediate death”. IN GAME
The trial
| Pair | Horizon’s Chart — Wayfarer, then Peng IN GAME |
| Entry | Level 100, world level 19 IN GAME |
| Party | 10 players, 1 tank — the trial sets no other split IN GAME · at least 3 ranged DPS for Peng VIDEO |
| Recommended | Wayfarer: Cultivation 36,000 · Peng: Cultivation 37,000 · external attack 2,900 for both (Normal) IN GAME |
| Versions | Normal — this guide — and Challenge, with the same callouts and talents and five modifiers (below) IN GAME |
| Effects | |
| Season | Season 5 — the talents count toward this season’s Boss Talents IN GAME |
The Challenge version’s modifiers IN GAME
| Basic Attack Enhancement | The Boss's Basic Attacks deal 50% more Damage to Tank Players. A portion of this Damage is reflected back to the Boss, scaling with the Damage Reduction percentage of the targeted Tank Player. |
| Path Restriction | A maximum of 2 Players may use the same Martial Art, otherwise the Speedrun result becomes invalid. |
| All Resistances | Monsters' Physical Resistance and Elemental Resistance are increased |
| Blood Sacrifice | The boss periodically applies Blood Sacrifice to a random player. After the healing requirement is met, the player gains a 25% individual Damage Boost for the remaining duration of Blood Sacrifice. |
| Core Break | A Control Core with massive DMG Reduction periodically spawns. Hitting it with an "Immobilize" Martial Art Skill shatters this defense. Destroying the core grants the party a DMG Boost. The Player who lands the first "Immobilize" gains an extra DMG Boost and a Skill Cooldown refund. |
The six talents
| Talent | What it asks (the game’s wording, shortened) | Shape | Who | In the video |
|---|---|---|---|---|
| 1-1 | Collide once while riding, in either Artifice Umbrella | One event | Any run | 0:11 |
| 1-2 | Neutralize every Hailbloom attack, all fight | All-or-nothing | Any run | not shown |
| 1-3 | Lose no umbrella in Wayward Cloud, either time | All-or-nothing | Team mode | 0:35 |
| 2-1 | Never get Wind Field ATK Down | All-or-nothing | Any run | 1:44 |
| 2-2 | Nobody dies to Dragon Rise | All-or-nothing | Any run | 1:17 |
| 2-3 | Dragonspine Sunderer: shield inside 45 s, every special attack blocked | Two conditions | Team mode | 1:59 |
“Team mode” and “any run” are the game’s own wording: the -3 talents say “team mode”; the others don’t. Each boss also has an Activity talent for claiming 1 and 2 rewards, which doesn’t count toward the title. IN GAME The video names no talents, so each jump link goes to the mechanic the talent is about. derived
What you get IN GAME
| Drops | Tier 16 Gear; Attunement Stone: Doombound; Oscillating Jade × 18; Character EXP × 10800; Coin × 9000; Commerce Coin × 40 (Normal) |
Rewards for each version, and every badge and title, are on the boss page.
