Where Guilds Meet · Sword Trial · Level 100 · Compass & Chime
Lvl 100 Sword Trial — Lodestar Swordmaster & Bell Toller
Boss pages: Lodestar Swordmaster · Bell Toller
Before any view
The trial’s own figures. IN GAME
Settle these before the pull
- Learn the chain rule derived0:20
Four mechanisms, and a chain only joins adjacent ones — never diagonally. That leaves exactly four legal chains, and none of them crosses the middle. - Chains have two targets derived2:11
Mechanism to mechanism blocks charges and kills the flaming sword. Mechanism to the boss interrupts Charged Strike and pulls him down in Wings Aflame. The video calls all of it “attach the chain”. - Tank: you aim the charge BOTH0:27
He charges the tank along a yellow line. Point it where a teammate can drop a chain across it. A correct block stuns him. - Whoever gets the yellow circle leaves BOTH1:01
The game’s callout: “Flying swords will appear. Stay away from group.” The video adds where to: the edge, outside the ring of mechanisms. - Healers: two windows of scripted group damage VIDEO2:37
The mechanism-shell window before Wings Aflame, and every charge of World Ablaze.
Block every charge and two talents take care of themselves
1-1 wants two charges blocked and 1-2 wants all of them, so blocking every charge clears both. derived The video folds 1-3 in too, but the game’s wording counts its four intercepts during World Ablaze — a cast of its own, where an intercept also leaves him highly vulnerable. Keep blocking there and 1-3 is down to its 70-second flame shield. IN GAME
The trial
| Pair | Compass & Chime — Lodestar Swordmaster, then Bell Toller IN GAME |
| Entry | Level 100, world level 18; matchmaking for levels 96–200 IN GAME |
| Party | 5 players. Recommended 3 DPS · 1 healer · 1 tank; the minimum is 2 DPS and a healer, with no tank required IN GAME |
| Recommended | Cultivation 29,000 and external attack 2,800 (Normal) IN GAME |
| Versions | Normal, Speedrun, and Custom (recommended Cultivation 38,000 and external attack 3,500) — the same callouts in each IN GAME |
| Effects | |
| Season | Season 5 — the talents count toward this season’s Boss Talents IN GAME |
The six talents
| Talent | What it asks (the game’s wording, shortened) | Shape | Who | In the video |
|---|---|---|---|---|
| 1-1 | Block his charge twice | Threshold | Any run | 0:44 |
| 1-2 | Block every charge, all fight | All-or-nothing | Any run | 0:48 |
| 1-3 | Four intercepts in World Ablaze, and the flame shield inside 70s | Two conditions | Team mode | 2:53 |
| 2-1 | Interrupt Charged Strike with the chains once | One event | Any run | 1:38 |
| 2-2 | No Flaming Flying Sword self-destructs, all fight | All-or-nothing | Any run | 1:17 |
| 2-3 | Pull him down within 20s in Wings Aflame | Timed | Team mode | 2:12 |
“Team mode” and “any run” are the game’s own wording: the -3 talents say “in team mode”; the others say only “in Sword Trial”. Each boss also has an Activity talent for claiming 4, 8 and 12 rewards, which doesn’t count toward the title. IN GAME
What you get IN GAME
| Drops | Tier 16 Gear; Attunement Stone: Doombound; Oscillating Jade × 18; Character EXP × 10800; Coin × 9000; Commerce Coin × 40 |
Rewards for each version, and every badge and title, are on the boss page.
