Before you queue
Read this once, before your first Ironheart Centipede pull.
The weapon economy is the whole fight
- Disarmed Collapse drops exactly four weapons and the next two mechanics each need two. There is no spare.
- Weapons are consumed on use. Agree before the pull who takes Remnants and who takes Repeated Crushing.
- Decide the Crushing order too — two interrupts are needed, half the shield each.
Deflecting red attacks is the master lever
Draining the energy bar forces Disarmed State, which is what gives you weapons, stops Toxic Infusion stacking, and reduces Poison Leakage frequency.
At 3 stacks of Toxic Infusion, Bite becomes lethal. If you're at 2 stacks and still in Armed State, that's the emergency — not the boss's health bar.
| Talent | Requirement | Difficulty | Jump |
|---|---|---|---|
| 1-1 | Use a dropped weapon to attack a Remnant | Works with AI | 1:47 |
| 1-2 | Interrupt Repeated Crushing with a dropped weapon | Works with AI | 2:38 |
| 1-3 | Interrupt the first attack of every Repeated Crushing, and no Remnant absorbed | No Smart Assist | 2:52 |
| 2-1 | Deflect 15 times during Armed State | Inconsistent | 4:04 |
| 2-2 | Deflect 10 times during Hunt without being hit | Inconsistent | 4:09 |
| 2-3 | Collapse within 60s · Toxic Infusion <3 · Poison Leakage <2 per phase change | No Smart Assist | 5:14 |
