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Where Guilds Meet · Hero's Realm

Lvl 96 Hero's Realm — The Wandering Ark & Pocketrupt Circus

Before you queue

Read this once, before your first Wandering Ark pull.

Raid-wide calls for the Wandering Ark

  • Split three fragment teams for Phase 2. Each Moon Fragment is guarded, and all three are needed per charge.
  • Bring AOE for the eight opening pillars in Phase 1 — the flute is called out specifically.
  • On the Ark, hit the left-side legs first; a later mechanic spawns an enemy over there.
TalentRequirementDifficultyJump
1-1Take no damage from a burning legWorks with AI1:21
1-2Nobody takes damage from the Desert Guardian's ground slamWorks with AI2:58
1-3No more than two players take burning-leg damageNo Smart Assist1:28
2-1Use Assassination twice in a row without taking Desert Warrior damageBugged5:55
2-2Never exceed 40 stacks of Sand PoisonTrivial5:42
2-3Nobody takes Sandstorm damageNo Smart Assist4:57
Talent 2-1 is bugged — don't sink time into itAkira Y flags it as broken in the CN version; even the enemy name in the description doesn't match what the in-game prompts call it. It can complete with AI teammates, but inconsistently. Treat any success as luck rather than execution.