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Where Guilds Meet · Hero's Realm

Lvl 96 Hero's Realm — Zheng'e & Snowplum Requiem

Before you queue

Read this once, before your first Zheng'e pull.

Set up before the pull

  • Two healers minimum, and agree the Cloudburst rotation now. Three healers makes phase 1 considerably more forgiving.
  • Bring ranged damage for the blue-circle elites — killing them from outside is safer and matches Talent 1-1.
  • Bring fire arrows. They are how the ground team destroys the blue flowers during Cold Energy — the flowers poison the healers on the tower, and they die at 20 stacks.

The healer rotation is a wipe mechanic

Cloudburst Healing's cooldown is longer than its duration. Two healers must therefore alternate casts to keep Frost Poison Resistance up continuously.

Casting at the same time creates a resistance gap — and Akira Y says plainly that gap can wipe the team. The second healer watches both the healing circle's remaining duration and the Resistance duration before committing.

TalentRequirementDifficultyJump
1-1Never enter the Frost Poison area without Frost Poison ResistanceWorks with AI2:55
1-2Deflect four ice blades during Ice Blade ExplosionWorks with AI4:02
1-3The entire team takes no ice blade damageNo Smart Assist4:10
2-1Deflect an elite monster's red attack once during Cold EnergyEasy with AI6:08
2-2Destroy four blue flowers with fire arrows during Cold EnergyWorks with AI6:15
2-3No elite charges the tower, and the shield breaks within 18 secondsNo Smart Assist6:25
Two talents span more than one mechanicTalent 2-3 requires both that no elite charges the tower and an 18-second shield break — but breaking it fast is what stops the elites spawning, so one action serves both.