Where Guilds Meet · Hero’s Realm · Level 100 · Liminal Ascension
Lvl 100 Hero’s Realm — Bai Chuyu & Halcyon
Before any view
The trial’s own figures. IN GAME
Settle these before the pull
- Name exactly two portal members VIDEO0:12
The same pair runs both the red and the blue gate. The creator is explicit that this is what prevents a wipe. - Put ground markers on the four gate sites VIDEO0:33
The gates always spawn in the same places — in his run red at 1 and 3, blue at 2 and 4. - Watch the gauge, not the clock VIDEO0:23
The bar beside her health says when the gates open: red on the first fill, blue on the second. - Know Heaven Cleaver and Blazing Cleave BOTH0:43
The red line and the yellow circle. Each has two callouts: dodge it (“Deflect to avoid the attack!”, “Stay away from the group”) or deliver it (“Guide the linear attack to the portal!”, “Guide AoE damage to the portal!”). IN GAME - Healers: two bars to watch at Spawning Fire VIDEO3:51
The portal pair drain the whole time they hold the flames.
Two players carry the fight, and everyone else keeps them alive
The portal pair go in with a status that lasts 56 seconds — Blossoms for the red gate, Ablaze for the blue — and losing it hurts them. IN GAME Each clone they destroy removes the boss’s damage reduction, and each gate hands them the extra skill that answers the next big cast. BOTH Outside, the only way to keep their status up is to guide Heaven Cleaver or Blazing Cleave into the occupied gate. VIDEO The gate trip is the damage check, the wipe prevention and three talents at once. derived
The trial
| Pair | Liminal Ascension — Bai Chuyu (the Veiled Lady), then Halcyon IN GAME |
| Entry | Level 100, world level 18; matchmaking for levels 96–200 IN GAME |
| Party | 10 players. Recommended 6 DPS · 3 healers · 1 tank; the minimum is 4 DPS, 3 healers and a tank IN GAME |
| Recommended | Cultivation 34,000 and external attack 2,800 (Normal) IN GAME |
| Versions | Normal and Speedrun — the same callouts in each IN GAME |
| Effects | |
| Season | Season 5 — the talents count toward this season’s Boss Talents IN GAME |
The six talents
| Talent | What it asks (the game’s wording, shortened) | Shape | Who | In the video |
|---|---|---|---|---|
| 1-1 | No damage from Heaven Cleaver or Blazing Cleave Argues with: The same two attacks 2-1 asks you to aim at a gate. | All-or-nothing | Any run | 0:52 |
| 1-2 | Win an illusion battle and gain an extra skill | One event | Any run | 2:48 |
| 1-3 | Win every illusion battle; nobody hurt by Vine Bind, Blazing Circle, or losing Blossoms or Ablaze Argues with: The creator's own advice to skip the blue gates forfeits it. | Several conditions | Team mode | 4:01 |
| 2-1 | Guide Heaven Cleaver or Blazing Cleave into the Illusion Gate once Argues with: Aiming an attack 1-1 forbids you to be hit by. | One event | Any run | 3:15 |
| 2-2 | Share Twin Vines or block Blazing Flame fireballs, twice in total | Either/or | Any run | 5:12 |
| 2-3 | Nobody takes Twin Vines alone; no Blazing Flame fireball goes unblocked | Several conditions | Team mode | 5:20 |
“Team mode” and “any run” are the game’s own wording: the -3 talents say “in team Hero’s Realm”; the others say only “in Hero’s Realm”. Each boss also has an Activity talent for claiming 1 and 2 rewards, which doesn’t count toward the title. IN GAME
What you get IN GAME
Rewards for each version, and every badge and title, are on the boss page.
