Effects & Terms
Type a word you saw on a skill or Inner Way — or browse below, A–Z, or by skill.
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Kind
Names first, then definitions, then the skills that use it — the words marked.
boss unitTerm · 7 mentionsIn Soaring High Damaging an Exhausted Boss unit with Falcon's Pursuit resets the cooldown of Vile Condemned: End; this effect can only trigger once per 30 seconds.CriticalBuff · 51 mentionsIn Soaring High When damage from Vile Condemned Skills is calculated, the final effective Affinity Rate is converted at an equal rate into Direct Critical Rate up to 12%.ExhaustedDebuff · 19 mentionsIn Soaring High Damaging an Exhausted Boss unit with Falcon's Pursuit resets the cooldown of Vile Condemned: End; this effect can only trigger once per 30 seconds.Falcon's PursuitTerm · 14 mentionsIn Soaring High Hitting a non-player unit with Falcon's Pursuit and Vile Condemned series skills deals 20% bonus HP damage.Heaven's WillResource & state · 13 mentionsIn Soaring High When Heaven's Will reaches 3 bars, Heavenwill Gauntlets' Heavy Attack Charged Skill evolves into Vile Condemned: End, consuming 3 bars of Heaven's Will to deal massive damage in a larger area and granting Invincibility while casting (Cooldown: 18 seconds).Heavenwill GauntletsBuff · 6 mentionsIn Soaring High When Heaven's Will reaches 3 bars, Heavenwill Gauntlets' Heavy Attack Charged Skill evolves into Vile Condemned: End, consuming 3 bars of Heaven's Will to deal massive damage in a larger area and granting Invincibility while casting (Cooldown: 18 seconds).HeavyBuff · 53 mentionsIn Soaring High When Heaven's Will reaches 3 bars, Heavenwill Gauntlets' Heavy Attack Charged Skill evolves into Vile Condemned: End, consuming 3 bars of Heaven's Will to deal massive damage in a larger area and granting Invincibility while casting (Cooldown: 18 seconds).InvincibilityBuff · 7 mentionsIn Soaring High When Heaven's Will reaches 3 bars, Heavenwill Gauntlets' Heavy Attack Charged Skill evolves into Vile Condemned: End, consuming 3 bars of Heaven's Will to deal massive damage in a larger area and granting Invincibility while casting (Cooldown: 18 seconds).LightBuff · 67 mentionsIn Soaring High After casting Wicked Defiance or Celestial Mandate, you can immediately chain into the fifth Light Attack strike.
