
Windfall
Tier 1 · turn 1
Grants 12 Heron Coins.
The auto-battler mode: 61 pieces in the shop, 28 synergies, 95 items and 253 augments.
Every augment you can be offered in a match, by tier, with the synergies it's tied to.

Tier 1 · turn 1
Grants 12 Heron Coins.

Tier 1 · turns 2 · 3
Grants 12 Heron Coins and 3 EXP.

Tier 1 · turn 1
Grants a random Emblem.

Tier 1 · turns 2 · 3
Grants 1 random Emblem and 1 Reroll Seal.

Tier 1 · turns 1 · 2PvE only
Pieces with no gear have a 40% chance to drop 1 Heron Coin when defeated.

Tier 1 · turns 1 · 2
Grants 1 Heron Coin. Each round, steals one 3-cost or lower Piece from the shop.

Tier 1 · turns 1 · 2
For every 8 damage dealt to other Little Tacticians, grants 2 Heron Coins.

Tier 1 · turn 2
Upon reaching Lv.9, grants 30 Heron Coins.

Tier 1 · turn 3
Grants 12 Heron Coins and 1 random 5-cost Piece.

Tier 1 · turn 1
If you didn't buy any Pieces last round, you gain 2 free shop refreshes.

Tier 1 · turns 1 · 2PvE only
Little Tactician loses 20 HP, but receives 30 Heron Coins at once after 7 combat rounds.

Tier 1 · turns 2 · 3
Grants 10 free shop refreshes.

Tier 1 · turn 1
Grants 16 EXP.

Tier 1 · turn 2
Grants 2 free shop refreshes each time you level up a Piece that fought in the previous battle. Immediately grants 2 Heron Coins.

Tier 1 · turns 2 · 3
Grants two 1-cost, two 2-cost, and two 3-cost Pieces.

Tier 1 · turn 1PvE only
After 3 Little Tacticians are eliminated, grants you 60 Heron Coins at once. Immediately grants 1 Heron Coin.

Tier 1 · turns 1 · 2PvE only
Immediately grants 1 Lesser Copy Stone, then grants another 5 rounds later.

Tier 1 · turn 1PvE only
Increases Little Tactician's current HP and Max HP by 20.

Tier 1 · turns 2 · 3
Pieces on the board transform into random Pieces that cost 1 more.

Tier 2 · turn 2
Grants 21 Heron Coins.

Tier 2 · turns 1 · 2
Grants a 3-cost Piece of any role except Tank, along with an Emblem matching their Role Synergies (e.g., Guard).

Tier 2 · turns 2 · 3
Grants 2 random pieces of basic gear, 1 Quenching Jade, 4 Heron Coins, and 1 Reroll Seal.

Tier 2 · turns 1 · 2
Upon reaching Chess Lv.7, grants a random piece of finished gear. Upon reaching Lv.9, grants a 2-star, 5-cost Piece. Immediately grants a 2-star, 2-cost Piece.

Tier 2 · turns 1 · 2
Grants random Pieces worth 12 Heron Coins.

Tier 2 · turns 1 · 2PvE only
Losing a battle grants 2 Heron Coins and 1 free shop refresh.

Tier 2 · turn 1PvE only
If the Bench is empty at the end of a battle round, grants 4 EXP.

Tier 2 · turns 2 · 3
Grants 7 Heron Coins, a 2-star, 1-cost Piece, a 2-cost Piece, two 3-cost Pieces, 1 EXP, and 1 free shop refresh.

Tier 2 · turn 2PvE only
Sells all Pieces on the Board and Bench. Grants 2 random Emblems and 11 free shop refreshes.

Tier 2 · turn 3
Grants 2 random 5-cost Pieces and 2 random pieces of basic gear.

Tier 2 · turn 2
Upon reaching Chess Lv.8, grants 24 free shop refreshes.

Tier 2 · turns 1 · 2PvE only
Immediately and at the start of each phase, grants 4 EXP and 2 free shop refreshes.

Tier 2 · turns 2 · 3
Immediately grants 7 EXP, then grants 7 more at the start of each of the next 3 rounds.

Tier 2 · turns 2 · 3PvE only
Loses all Heron Coins. After 4 combat rounds, restores the lost Heron Coins plus an extra 60.

Tier 2 · turns 1 · 2 · 3
Grants 2 Lesser Copy Stones and 5 Heron Coins.

Tier 2 · turn 1PvE only
No longer grants interest this match, but grants 3 Heron Coins at the start of each combat round. Immediately grants 3 Heron Coins.

Tier 2 · turn 2
Grants 8 free shop refreshes. At rounds 4-5 and 6-2, grants a Greater Copy Stone.

Tier 2 · turn 3
The next 4-cost Piece you purchase will be 2-star. Immediately grants 5 Heron Coins.

Tier 2 · turns 2 · 3
Each round, grants the first 1-star Piece you defeated last round.

Tier 3 · turn 1
Each time you level up, you gain a 2-star Piece and 1 Heron Coin. The Piece's cost is your Chess Level minus 4.

Tier 3 · turn 3
Grants 1 random high-value reward.

Tier 3 · turns 1 · 2
Immediately and at the start of the next 5 rounds, grants 1 random piece of basic gear.

Tier 3 · turns 1 · 2
Grants 1 random 3-star, 1-cost Piece and 8 Heron Coins.

Tier 3 · turn 3
Immediately grants 16 free shop refreshes, and grants 3 more each round thereafter.

Tier 3 · turns 1 · 2PvE only
Grants 1 random Antique. When Little Tactician's HP drops to 40, grants another random Antique.

Tier 3 · turn 1PvE only
No longer grants interest this match, but grants 4 EXP at the start of each subsequent round. Immediately grants 13 Heron Coins.

Tier 3 · turn 1
Maximum interest increases to 7 Heron Coins. Immediately grants 25 Heron Coins.

Tier 3 · turns 2 · 3
Grants 1 Greater Copy Stone, 18 free shop refreshes, and 3 Heron Coins.

Tier 3 · turns 1 · 2
Grants 2 bonus EXP when purchasing it. Immediately grants 10 EXP.

Tier 3 · turn 3
Immediately and at the start of each subsequent round, grants 7 Heron Coins.

Tier 3 · turns 1 · 2PvE only
Immediately and after every 8 combat rounds thereafter, grants 1 Relic Chest.

Tier 3 · turns 1 · 2
Each time you refresh the shop, there's a 50% chance to grant 1 free refresh.

Tier 3 · turn 1
Leveling up grants a number of free shop refreshes equal to your current Chess Level plus 1. Immediately grants 2 Heron Coins.

Tier 3 · turn 2
At Lv.9, immediately upgrades to Lv.10 and grants 8 free shop refreshes. Immediately grants 6 EXP.

Tier 3 · turns 2 · 3
At the end of each round, if you have 30+ Heron Coins, you gain 1 free shop refresh for every 10 Heron Coins owned (max 60 Heron Coins). Immediately grants 26 Heron Coins.

Tier 1 · turns 2 · 3
At the start of combat, two adjacent Pieces with no other neighbors gain 10% Attack Speed and 30 Defense.

Tier 1 · turns 2 · 3
At the start of combat, enemy Pieces in the front two rows lose 8 Defense every 2s.

Tier 1 · turns 2 · 3
Every 3s, ally Pieces recover 10% of their missing HP.

Tier 1 · turns 1 · 2 · 3
After an ally Piece takes 4 hits, they deal damage equal to 20% of Attack to nearby enemy Pieces. Triggers once per second.

Tier 1 · turns 2 · 3
At the start of combat, Pieces with no ally neighbors gain a shield equal to 25% of their Max HP for 10s.

Tier 1 · turns 2 · 3
At the start of combat, back-row Pieces have their HP reduced to 80% and gain 20% DMG Amplification.

Tier 1 · turns 2 · 3
At the start of combat, ally Pieces grant 14 Defense to adjacent allies. This effect stacks.

Tier 1 · turns 2 · 3
When an enemy Piece is defeated, the nearest ally Piece recovers 800 HP.

Tier 1 · turns 1 · 2PvE only
After 8 combat rounds, grants 1 Relic & Gear Chest.

Tier 1 · turns 1 · 2
At the start of combat, ally Pieces without gear gain 70 Defense.

Tier 1 · turns 2 · 3
8s after combat begins, ally Pieces gain 25% Damage Amplification.

Tier 1 · turns 2 · 3
Ally Pieces gain 4% Damage Amplification for each non-unique Synergy you have.

Tier 1 · turns 2 · 3
If the front row has only 2 ally Pieces, they gain 800 bonus HP and 100 Defense.

Tier 2 · turns 2 · 3
8s after combat begins, inflicts Dazed on all enemy Pieces for 1.5s. Repeats at 20s, 32s, and 44s.

Tier 2 · turns 2 · 3
8s after combat begins, ally Pieces gain 43% Damage Amplification.

Tier 2 · turns 2 · 3
At the start of combat, two adjacent Pieces with no other neighbors gain 15% Attack Speed and 50 Defense.

Tier 2 · turns 1 · 2
Ally Pieces gain 40 Defense, and gain an additional 5 Defense each time Chess Level increases.

Tier 2 · turns 2 · 3
Ally Pieces gain 6.5% Damage Amplification for each non-unique Synergy you have.

Tier 2 · turns 2 · 3
Whenever an ally Piece is defeated, allies sharing at least one Synergy with them gain 5% Attack and 12 Defense.

Tier 2 · turns 2 · 3
Every 3s after combat begins, ally Pieces gain 8% Attack Speed.

Tier 2 · turn 1
Ally Pieces gain 5% Attack. This bonus increases by 1% after each battle. 1-cost Pieces gain double.

Tier 2 · turns 1 · 2 · 3
After an ally Piece takes 4 hits, they deal damage equal to 35% of Attack to nearby enemy Pieces. Triggers once per second.

Tier 2 · turns 2 · 3
At the start of combat, Pieces with no ally neighbors gain a shield equal to 40% of their Max HP for 10s.

Tier 2 · turn 3
Grants two 5-cost Pieces excluding Tanks. If a 5-cost Piece is deployed, ally Pieces costing 1 to 4 gain 10% DMG Reduction.

Tier 2 · turns 2 · 3
At the start of combat, back-row Pieces have their HP reduced to 80% and gain 32% Damage Amplification.

Tier 2 · turns 2 · 3
At the start of combat, ally Pieces grant 22 Defense to adjacent allies. This effect stacks.

Tier 2 · turns 2 · 3
When an enemy Piece is defeated, the nearest ally Piece recovers 1400 HP.

Tier 2 · turns 2 · 3
Ally Pieces gain 16% Critical Rate and 35% Critical DMG.

Tier 2 · turns 2 · 3
The 5th basic attack of ally Pieces deals extra damage equal to 300% Attack.

Tier 2 · turns 1 · 2PvE only
At the start of each Little Tactician's combat round, grants 2 EXP. 5-cost ally Pieces gain 12% HP and 12% Attack Speed.

Tier 2 · turns 2 · 3
Ally Pieces gain 20 Defense. When their HP drops below 50%, their Defense bonus increases to 120 until the end of combat.

Tier 2 · turns 2 · 3
When an ally Piece is healed, they deal damage equal to 50% of the healing amount to adjacent enemies. Every 5s, ally Pieces recover 4% of their Max HP.

Tier 2 · turns 2 · 3
Ally Pieces gain 5% Attack. They start with 1 stack of this effect, gaining 1 additional stack each round, up to a maximum of 6 stacks.

Tier 2 · turns 1 · 2
When you deploy 2 identical Pieces, they gain 2000 HP if in the front two rows or 160 Attack if in the back two rows. When one is defeated, the other gains a 40% HP shield for 12s. When you upgrade a piece to 3-star, you gain a 2-star copy of it.

Tier 3 · turns 2 · 3
Grants 1 random piece of gear for Tanks. 8s after combat begins, ally Pieces gain 12% Attack.

Tier 3 · turns 2 · 3
Allies gain 4% Damage Amplification and 12 Defense for each non-unique Synergy you have.

Tier 3 · turns 1 · 2PvE only
For each 1 HP lost by Little Tactician, Pieces deployed gain 15 Max HP and 0.3% Attack Speed.

Tier 3 · turns 2 · 3
Ally Pieces gain 1000 HP and 20% Max HP.

Tier 3 · turns 2 · 3
Ally Pieces gain 25% Critical Rate and 60% Critical DMG.

Tier 3 · turns 2 · 3
At the start of combat, ally Pieces gain 2.5% Attack per second, stacking up to 10 times. At max stacks, their basic attacks additionally deal damage equal to 12% Attack that ignores enemy Defense.

Tier 1 · turn 2
Sells all Pieces on the Board and Bench. Grants one 1-cost, one 2-cost, and one 3-cost Pieces.

Tier 1 · turn 1PvE only
Each victory grants an extra 2 Heron Coins and 1 EXP. However, each loss deducts an additional 1 HP from Little Tactician.

Tier 1 · turn 1PvE only
Victories no longer grant rewards, while each defeat now grants an additional 2 Heron Coins.

Tier 1 · turns 1 · 2
Grants two different Pieces that share a Synergy.

Tier 1 · turns 1 · 2 · 3
Grants a random Rare Variable. Immediately grants 5 Heron Coins.

Tier 1 · turn 3
The next 1-cost Piece you purchase is immediately upgraded to 3-star.

Tier 1 · turn 1PvE only
Lucky Seventeen gains an enhancement, changing from Tank to Warrior and no longer sharing damage taken by other Realm Guard Pieces. Grants one Lucky Seventeen.

Tier 1 · turn 1PvE only
Wayfarer Bingshen gains an enhancement, dealing more damage and being able to attack all enemy Pieces. Grants one Bingshen.

Tier 1 · turns 1 · 2PvE only
Grants 2 pieces of basic gear, and after 5 combat rounds, grants 2 Quenching Jades.

Tier 1 · turns 1 · 2
In combat, the last remaining ally Piece gains 75% DMG Bonus and 20% HP Drain.

Tier 1 · turn 1
All Pieces gain a random attribute (300 HP, 20 Defense, 25 Attack, 13% Critical Rate, or 16% Critical DMG) when leveled up. 1-cost Pieces gain double.

Tier 1 · turns 1 · 2
All Pieces regenerate 1 additional Mana per second. After ally Pieces consume a total of 300 Mana, you gain a piece of basic gear focusing on Mana Regeneration and a Quenching Jade.

Tier 1 · turns 1 · 2
All Pieces gain 18% Critical Rate. After ally Pieces deal Critical damage 50 times, you gain a piece of Critical basic gear and a Quenching Jade.

Tier 1 · turns 1 · 2
All Pieces gain 6% Attack Speed. After ally Pieces deal 100 instances of damage, you gain a piece of basic gear focusing on Attack Speed and a Quenching Jade.

Tier 1 · turns 2 · 3
Grants 2 random pieces of finished gear.

Tier 1 · turns 1 · 2 · 3
Your Ironwall Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Guard Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Bastion Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Rendblade Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Veilblood Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Stealth Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Gleam Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Pierce Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Sunder Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Meridian Synergy count is increased by 1.

Tier 1 · turns 1 · 2 · 3
Your Gambit Synergy count is increased by 1.

Tier 1 · turn 2PvE only
When you lose a combat with a total Star Level of 6 or lower, you gain 5 extra Heron Coins.

Tier 1 · turn 1PvE only
Super Refresh: Among the three Variables that appear, one may be refreshed two extra times. Grants 5 Heron Coins.

Tier 2 · turns 1 · 2
Each round, randomly grants an Oddity. Oddities grant Pieces attribute bonuses, and each Piece can use up to 5 Oddities.

Tier 2 · turns 2 · 3
At the start of each round's shop refresh, one random Piece's price is reduced to 0. Occasionally, a Grandmaster's Letter may appear in the shop (only before Lv.10).

Tier 2 · turns 1 · 2 · 3
Grants [Divinecraft: Fire]. The carrier gains 70% Attack, and their basic attacks and skills inflict Burn. Collecting all three Divinecraft Variables grants [Divinecraft: Supreme].

Tier 2 · turns 1 · 2 · 3
Grants [Divinecraft: Poison]. The carrier gains 50% Attack Speed, and their basic attacks and skills inflict Poisoned. Collecting all three Divinecraft Variables grants [Divinecraft: Supreme].

Tier 2 · turns 1 · 2 · 3
Grants [Divinecraft: Water]. The carrier gains 60% HP Drain, and their basic attacks and skills inflict Slow. Collecting all three Divinecraft Variables grants [Divinecraft: Supreme].

Tier 2 · turn 1PvE only
Immediately and at the start of each phase, permanently removes one random piece of finished gear from your gear slots. Ally Pieces gain 40% of the base attributes of all lost gear.

Tier 2 · turn 1PvE only
Each round, Little Tactician recovers 2 HP. Ally Pieces recover 2% of their Max HP every 2s.

Tier 2 · turns 1 · 2 · 3
Grants the Relic: Raging Tides Wine Jar. The carrier enters Intoxicated, increasing Attack Speed by 40%. Their basic attacks have a chance to deal either 20% less damage or 200% more damage.

Tier 2 · turns 1 · 2 · 3
Randomly grants an experimental piece of gear invented by Mohist Hill disciples. Powerful, but with significant side effects.

Tier 2 · turns 2 · 3
After Little Tactician activates 6 different non-unique Synergies and fights 3 rounds, you gain 3 random Emblems.

Tier 2 · turns 2 · 3PvE only
Grants 30 Heron Coins to yourself, while all other Little Tacticians gain 5 Heron Coins.

Tier 2 · turns 2 · 3PvE only
Reveals the next opponent. If you have 1 Piece that is also owned by the opponent, your Pieces deal 15% more damage; if you have 2 such Pieces, your Pieces deal 55% more damage.

Tier 2 · turn 2
After purchasing 40 EXP for Little Tactician, grants 1 Random Emblem Chest, up to 2 times.

Tier 2 · turn 3
For 3 rounds after selecting this Variable, each defeated enemy Piece grants 1 EXP and 2 Heron Coins.

Tier 2 · turns 1 · 2 · 3
Randomly grants 2 counts toward any Synergy.

Tier 2 · turns 1 · 2 · 3
Grants a Qinghe Feast Emblem.

Tier 2 · turns 1 · 2 · 3
Grants a Realm Guard Emblem.

Tier 2 · turns 1 · 2 · 3
Grants a City-Bound Emblem.

Tier 2 · turns 1 · 2 · 3
Grants a Kaifeng Feud Emblem.

Tier 2 · turns 1 · 2 · 3
Grants a Rogue Champ Emblem.

Tier 2 · turns 1 · 2 · 3
Grants a Hexi Moon Emblem.

Tier 2 · turns 1 · 2 · 3
Grants a Mohist Hill Emblem.

Tier 2 · turns 1 · 2 · 3
Grants an Adapt Emblem.

Tier 2 · turns 1 · 2 · 3
Grants an Ironwall Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Guard Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Bastion Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Rendblade Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Veilblood Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Stealth Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Gleam Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Pierce Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Sunder Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Meridian Emblem and a piece of finished gear.

Tier 2 · turns 1 · 2 · 3
Grants a Gambit Emblem and a piece of finished gear.

Tier 2 · turn 1
Qinghe Feast: After the Synergy is activated, automatically grants 1 random-cost Qinghe Feast Piece at the start of each round. Grants Yuan Jin'gang and He Ran.

Tier 2 · turn 1
Ruin's Glee: Each defeated Piece grants 1 additional Pleasure Point. Revived Ruin's Glee Pieces and summoned Pieces gain a 20% attribute boost. Grants Horse Tamer and Coffin Master.

Tier 2 · turn 1
Realm Guard: Grants Heron Coins equal to the number of reclaimed tiles. Each newly reclaimed tile grants 1 Heron Coin at the end of a Little Tactician battle. Grants Lucky Seventeen and Puppeteer.

Tier 2 · turn 1PvE only
City-Bound Pieces gain 5% DMG Reduction. Little Tactician gains 20 Max HP. Grants River Master.

Tier 2 · turn 1
Kaifeng Feud Pieces gain 5% DMG Amplification, and the Kaifeng Feud stack limit increases to 15. Grants Wolf Maiden and Faceless.

Tier 2 · turn 1
Rogue Champ: You can use the Kuixing Token to select 1 additional Champion. Grants Duan Cunyi and Wei Lingya.

Tier 2 · turn 1
Hexi Moon: When on a win streak of 2 or more, grants bonus Morale. Grants 2 Heron Coins for every 10 Morale obtained. Grants Wandering Ark.

Tier 2 · turn 1
Mohist Hill: When a construct is defeated, it deals damage equal to 20% Max HP to adjacent enemies. Grants Goshawk.

Tier 2 · turn 1
Divine Craft: Grants 1 additional Ratchet each round. Grants Ironheart Centipede.

Tier 2 · turn 1
Adapt: Each Minor Enhancement grants an additional 2% HP, Defense, and Attack. Each Major Enhancement grants an additional 7%. Grants Lodestar Swordmaster.

Tier 2 · turn 1
Ally Ironwall Pieces permanently gain 50 Max HP whenever they participate in a defeat. Their basic attacks deal additional damage equal to 5% of Max HP.

Tier 2 · turn 1
Ally Guard Pieces restore 8% Max HP after every 10 basic attacks taken. When healed, they deal 50% of the healing as damage to adjacent enemies.

Tier 2 · turn 1
Ally Bastion Pieces gain a 5% HP shield every 4s. When the shield is broken, they deal damage equal to 5% of Max HP to adjacent enemies.

Tier 2 · turn 1
Ally Rendblade Pieces permanently gain 5 Attack and 200 HP each time they are defeated, up to 5 times per piece. At max stacks, they gain 20% HP Drain.

Tier 2 · turn 1
HP Drain no longer heals ally Veilblood Pieces, instead dealing bonus damage. When defeating an enemy, all participating Veilblood Pieces recover 15% of their Max HP.

Tier 2 · turn 1
When an ally Stealth Piece lands a critical hit with a basic attack, an adjacent enemy takes 80% of the damage dealt.

Tier 2 · turn 1
Ally Gleam Pieces execute enemies whose HP is below 10%. Completing a battle within 20s grants 2 Heron Coins.

Tier 2 · turn 1
Ally Pierce Pieces gain 5% Attack Speed and 5% Attack. Each time they participate in a defeat, they permanently gain an additional 1% Attack Speed and 1% Attack, up to 20 times.

Tier 2 · turn 1
Ally Sunder Pieces can cast their skills twice. The second cast deals 50% damage.

Tier 2 · turn 1
Ally Meridian Pieces gain 15% Attack Speed for every 30 Mana spent. The effect lasts until combat ends this round.

Tier 2 · turn 1
After the Gambit Synergy is activated, Pieces in the second and third rows gain two effects simultaneously. All effects are increased by 50%.

Tier 2 · turns 2 · 3
Each 3-cost Piece deployed grants all Pieces 4% Attack and 160 HP.

Tier 2 · turns 1 · 2
Grants 4 3-cost Pieces.

Tier 2 · turns 1 · 2 · 3
Grants a Random Relic Chest.

Tier 2 · turn 1PvE only
Each 1 interest earned permanently increases ally Pieces' HP by 25.

Tier 2 · turns 2 · 3
Pieces gain 270 HP and 27 Attack for each item they equip.

Tier 2 · turns 1 · 2PvE only
In battles against other Little Tacticians, winning grants 2 Heron Coins, while losing grants 3 EXP.

Tier 2 · turns 1 · 2
At the start of a round, if you have more than 60 Heron Coins, you gain 3 random 5-cost Pieces and 3 random 4-cost Pieces (once only).

Tier 2 · turn 1
Interest increases to 6 for this match. Once your total interest earned exceeds 30, you gain 20 Heron Coins.

Tier 2 · turns 1 · 2 · 3
Grants a 3-cost or lower Tank or Warrior, along with an Emblem matching their Role Synergies (e.g., Guard).

Tier 2 · turn 1PvE only
Dao Lord gains an enhancement, changing from Tank to Warrior, gaining HP Drain and the ability to inflict Defense Break. Grants one Dao Lord.

Tier 2 · turn 1PvE only
Wolf Maiden gains an enhancement, changing from Warrior to Assassin. At the start of combat, she can leap directly to the enemy's back row. Grants one Wolf Maiden.

Tier 2 · turn 1PvE only
Drunk Martial Artist gains an enhancement, changing from Tank to Warrior and replacing his skill with Drunken Fist. Grants one Drunk Martial Artist.

Tier 2 · turns 1 · 2 · 3
Grants a random Epic Variable and instantly grants 5 Heron Coins.

Tier 2 · turns 2 · 3
Grants a Razorgold Ring. Razorgold Ring: Grants 48% DMG Amplification against all Pieces.

Tier 2 · turns 1 · 2
Grants a Fallsand Ring. Fallsand Ring: Each enemy defeated permanently grants the carrier 5 Attack.

Tier 2 · turns 2 · 3
Grants a Windstill Bracer. Windstill Bracer: During combat, grants the carrier 12 Attack per second, up to 240.

Tier 2 · turns 2 · 3
Grants a Soulsearch Bracer. Soulsearch Bracer: Each Skill cast increases the carrier's Attack Speed by 30%.

Tier 2 · turns 2 · 3
Grants a Fullmoon Ring. Fullmoon Ring: Each critical hit dealt by the carrier has a 10% chance to gain 1 Heron Coin. This can trigger once per round.

Tier 2 · turns 2 · 3
Grants a Clouddrift Helm. Clouddrift Helm provides an additional 20% Max HP. Pieces equipped with both Skyreach Helm and Clouddrift Helm take 60% less critical damage.

Tier 2 · turns 2 · 3
Grants a Skyreach Helm. Skyreach Helm provides an additional 20% Max HP. Pieces equipped with both Skyreach Helm and Clouddrift Helm take 60% less critical damage.

Tier 2 · turns 2 · 3
Grants a Peakfold Armor. Peakfold Armor: The carrier gains an additional 200 Defense at the start of combat.

Tier 2 · turns 2 · 3
Grants an Edgebearer Pendant. Edgebearer Pendant: The carrier gains 6 additional Mana Regeneration.

Tier 2 · turns 1 · 2 · 3
Grants a reward after 10 total Piece level-ups.

Tier 2 · turns 1 · 2 · 3
Grants a reward after defeating 20 Pieces in total.

Tier 2 · turns 1 · 2
Grants a reward when the total HP of your Pieces reaches 15000 at the start of a round.

Tier 2 · turns 1 · 2
Grants a reward when the total Attack of your Pieces reaches 1500 at the start of a round.

Tier 3 · turns 1 · 2 · 3
Each time you refresh the shop, there is a chance for a Bowl to appear. Each Bowl grants all Pieces 2% HP, Defense, and Attack. Collect all Qinghe Eight Bowls to gain a high-value reward.

Tier 3 · turn 1PvE only
Grants a random exclusive Enhancement Variable for a Piece. Every two rounds, grants the corresponding enhanced Piece.

Tier 3 · turns 2 · 3
Shop refreshes are free before the next battle.

Tier 3 · turns 1 · 2 · 3
Grants a random Legendary Variable and 10 Heron Coins.

Tier 3 · turns 2 · 3
Triggers when Little Tactician reaches Chess Lv.9: when the deployment limit reaches 9, Jiang Wulang joins the fight. When the limit reaches 10 or more, Jiang Wulang's Sword Energy range and damage increase, and it gains an execute effect.

Tier 3 · turn 2PvE only
Grants 5 bonus Heron Coins when losing a combat round. When Little Tactician's HP is below 40, ally Pieces gain 0-300 bonus damage. Each combat round victory grants Little Tactician 3 shield value.

Tier 3 · turn 2PvE only
Takes effect after selecting this Variable.Prevents death once when your Little Tactician's HP reaches 0. Immediately grants 50 Heron Coins. For all subsequent rounds, all Pieces gain 10% HP, Defense, Attack, DMG Amplification, and DMG Reduction.

Tier 3 · turns 2 · 3
Once your Pieces have taken a total of 30000 damage, Big Zhao sends you 2 Heron Coins each round. When all Pieces have taken a total of 5000 damage in a round, Big Zhao comes to your aid (his damage scales with the stage of the match).

Tier 3 · turns 1 · 2 · 3
Marks a tile on the Bench. The Piece on that tile is stickered by Yingying and donated at the end of the round. When the donation progress reaches a certain value, grants a random reward.

Tier 3 · turns 2 · 3PvE only
After completing the Mysterious Person's quest, grants a random effect from them in the next round, then grants a random effect every 4 rounds thereafter.

Tier 3 · turns 2 · 3
Grants a Random Relic Chest. Pieces gain 480 HP and 48 Attack for each item they equip.

Tier 3 · turns 1 · 2 · 3
Grants a Realm Guard Emblem and a random piece of finished gear.

Tier 3 · turns 1 · 2 · 3
Grants a City-Bound Emblem and a random piece of finished gear.

Tier 3 · turns 1 · 2 · 3
Grants a Kaifeng Feud Emblem and a random piece of finished gear.

Tier 3 · turns 1 · 2 · 3
Grants a Rogue Champ Emblem and a random piece of finished gear.

Tier 3 · turns 1 · 2 · 3
Grants a Hexi Moon Emblem and a random piece of finished gear.

Tier 3 · turns 1 · 2 · 3
Grants a Mohist Hill Emblem and a random piece of finished gear.

Tier 3 · turns 1 · 2 · 3
Grants an Adapt Emblem and a random piece of finished gear.

Tier 3 · turns 2 · 3
Grants 31 Heron Coins and 10 EXP.

Tier 2 · turns 1 · 2
Pieces with no gear have a 40% chance to drop 2 Coins when defeated.

Tier 3 · turn 3
Grants three 1-star, 5-cost Pieces and one piece of finished gear.

Tier 2 · turns 1 · 2
All Pieces gain 18% Critical Rate. After ally Pieces deal a total of 50 Critical hits, grants 2 pieces of basic Critical gear and 2 Quenching Jades.

Tier 2 · turns 1 · 2
All Pieces gain 6% Attack Speed. After ally Pieces deal damage 100 times in total, grants 2 pieces of basic Attack Speed gear and 2 Quenching Jades.

Tier 2 · turns 1 · 2
All Pieces recover 1 additional Mana per second. After ally Pieces consume a total of 300 Mana, grants 2 pieces of basic Mana-regen gear and 2 Quenching Jades.

Tier 3 · turn 2
Immediately grants 1 random 3-cost Piece and 2 Lesser Copy Stones. After 5 rounds, grants 1 additional Greater Copy Stone and 1 random 5-cost Piece.

Tier 2 · turn 1
Each victory grants an extra 3 Heron Coins and 2 EXP. However, each loss deducts an additional 1 HP from Little Tactician.

Tier 2 · turn 1
Victories no longer grant rewards. Each defeat now grants an additional 4 Heron Coins.

Tier 2 · turn 2
When you lose a combat with a total Star Level of 6 or below, you gain 7 extra Heron Coins.

Tier 3 · turn 2
When you lose a combat with a total Star level of 8 or lower, you gain 8 extra Heron Coins.

Tier 3 · turns 2 · 3
Loses all Heron Coins. After 4 combat rounds, restores the lost Heron Coins plus an extra 90.

Tier 3 · turn 2
Grants 42 free shop refreshes upon reaching Chess Lv. 8.

Tier 3 · turns 2 · 3
Grants ten Heron Coins, one 2-star, 1-cost Piece, one 2-star, 2-cost Piece, three 3-cost Pieces, four EXP, and five free shop refreshes.

Tier 3 · turns 2 · 3
Bounty: Grants a reward after 10 total Piece level-ups.

Tier 3 · turns 2 · 3
Bounty: Grants a reward after defeating 20 Pieces in total

Tier 3 · turns 2 · 3
Bounty: Grants a reward when the total HP of your Pieces reaches 15000.

Tier 3 · turns 2 · 3
Bounty: Grants a reward when the total Attack of your Pieces reaches 1500

Tier 3 · turns 2 · 3
Grants 4 random pieces of basic gear, 3 Quenching Jades, 10 Heron Coins, and 1 Reroll Seal.

Tier 3 · turns 1 · 2
In battles against other Little Tacticians, winning grants 4 Heron Coins, while losing grants 5 EXP.

Tier 3 · turns 1 · 2
Immediately and at the start of each phase, grants 10 EXP and 4 free shop refreshes.

Tier 3 · turns 1 · 2
Grants two 1-star, 3-cost Pieces and two 2-Star, 3-cost Pieces.

Tier 3 · turns 2 · 3
Immediately grants 15 EXP, then grants 10 more at the start of the next 4 rounds.

Tier 3 · turns 1 · 2
Grants random Pieces worth 30 Heron Coins.

Tier 3 · turn 1
Grants 3 random Emblems.

Tier 3 · turn 2
Sells all Pieces on the Board and Bench. Grants 2 random 4-cost Pieces, 2 pieces of finished gear, 2 random Emblems, and 16 free shop refreshes.

Tier 3 · turns 1 · 2
Grants a 4-cost Piece of any role except Tank, along with an Emblem matching their Role Synergies (e.g., Guard).

Tier 3 · turns 1 · 2
Grants a 4-cost Tank or Warrior, along with an Emblem matching their Role Synergies (e.g., Guard).

Tier 1 · turns 2 · 3
Ally Pieces gain 16% HP Drain.

Tier 2 · turns 2 · 3
Ally Pieces gain 27% HP Drain.

Tier 3 · turns 2 · 3
Ally Pieces gain 40% HP Drain.

Tier 3 · turns 1 · 2 · 3
Grants a Qinghe Feast Emblem and a random piece of finished gear.