Jianghu Tactics

The auto-battler mode: 61 pieces in the shop, 28 synergies, 95 items and 253 augments.

Every augment you can be offered in a match, by tier, with the synergies it's tied to.

253 augments

Windfall

Tier 1 · turn 1

Grants 12 Heron Coins.

Dual Fortune

Tier 1 · turns 2 · 3

Grants 12 Heron Coins and 3 EXP.

Rare Tome

Tier 1 · turn 1

Grants a random Emblem.

Chongju Seal

Tier 1 · turns 2 · 3

Grants 1 random Emblem and 1 Reroll Seal.

Parting Gift

Tier 1 · turns 1 · 2PvE only

Pieces with no gear have a 40% chance to drop 1 Heron Coin when defeated.

Celestial Seize

Tier 1 · turns 1 · 2

Grants 1 Heron Coin. Each round, steals one 3-cost or lower Piece from the shop.

Lucky Break

Tier 1 · turns 1 · 2

For every 8 damage dealt to other Little Tacticians, grants 2 Heron Coins.

Peak Fortune

Tier 1 · turn 2

Upon reaching Lv.9, grants 30 Heron Coins.

Master's Aid

Tier 1 · turn 3

Grants 12 Heron Coins and 1 random 5-cost Piece.

Silent Fortune

Tier 1 · turn 1

If you didn't buy any Pieces last round, you gain 2 free shop refreshes.

All-In Gamble

Tier 1 · turns 1 · 2PvE only

Little Tactician loses 20 HP, but receives 30 Heron Coins at once after 7 combat rounds.

Defy Fate

Tier 1 · turns 2 · 3

Grants 10 free shop refreshes.

Sudden Insight

Tier 1 · turn 1

Grants 16 EXP.

Deja Vu

Tier 1 · turn 2

Grants 2 free shop refreshes each time you level up a Piece that fought in the previous battle. Immediately grants 2 Heron Coins.

Elite Arrival

Tier 1 · turns 2 · 3

Grants two 1-cost, two 2-cost, and two 3-cost Pieces.

Phantom Echo

Tier 1 · turn 1PvE only

After 3 Little Tacticians are eliminated, grants you 60 Heron Coins at once. Immediately grants 1 Heron Coin.

Old Accord

Tier 1 · turns 1 · 2PvE only

Immediately grants 1 Lesser Copy Stone, then grants another 5 rounds later.

Mighty Brawn

Tier 1 · turn 1PvE only

Increases Little Tactician's current HP and Max HP by 20.

New Guise

Tier 1 · turns 2 · 3

Pieces on the board transform into random Pieces that cost 1 more.

Windfall I

Tier 2 · turn 2

Grants 21 Heron Coins.

Elite Force

Tier 2 · turns 1 · 2

Grants a 3-cost Piece of any role except Tank, along with an Emblem matching their Role Synergies (e.g., Guard).

Haul of Fame

Tier 2 · turns 2 · 3

Grants 2 random pieces of basic gear, 1 Quenching Jade, 4 Heron Coins, and 1 Reroll Seal.

Steady Ascent

Tier 2 · turns 1 · 2

Upon reaching Chess Lv.7, grants a random piece of finished gear. Upon reaching Lv.9, grants a 2-star, 5-cost Piece. Immediately grants a 2-star, 2-cost Piece.

Hero Bounty

Tier 2 · turns 1 · 2

Grants random Pieces worth 12 Heron Coins.

Undaunted

Tier 2 · turns 1 · 2PvE only

Losing a battle grants 2 Heron Coins and 1 free shop refresh.

Empty-Handed

Tier 2 · turn 1PvE only

If the Bench is empty at the end of a battle round, grants 4 EXP.

Jack of All

Tier 2 · turns 2 · 3

Grants 7 Heron Coins, a 2-star, 1-cost Piece, a 2-cost Piece, two 3-cost Pieces, 1 EXP, and 1 free shop refresh.

Doesn't Count I

Tier 2 · turn 2PvE only

Sells all Pieces on the Board and Bench. Grants 2 random Emblems and 11 free shop refreshes.

Master's Aid I

Tier 2 · turn 3

Grants 2 random 5-cost Pieces and 2 random pieces of basic gear.

Deep Reserve

Tier 2 · turn 2

Upon reaching Chess Lv.8, grants 24 free shop refreshes.

Slow & Steady

Tier 2 · turns 1 · 2PvE only

Immediately and at the start of each phase, grants 4 EXP and 2 free shop refreshes.

Epiphany

Tier 2 · turns 2 · 3

Immediately grants 7 EXP, then grants 7 more at the start of each of the next 3 rounds.

Tribute Charm

Tier 2 · turns 2 · 3PvE only

Loses all Heron Coins. After 4 combat rounds, restores the lost Heron Coins plus an extra 60.

Ranks & Riches

Tier 2 · turns 1 · 2 · 3

Grants 2 Lesser Copy Stones and 5 Heron Coins.

Big Spender

Tier 2 · turn 1PvE only

No longer grants interest this match, but grants 3 Heron Coins at the start of each combat round. Immediately grants 3 Heron Coins.

Recruit Talent

Tier 2 · turn 2

Grants 8 free shop refreshes. At rounds 4-5 and 6-2, grants a Greater Copy Stone.

Talent Bounty

Tier 2 · turn 3

The next 4-cost Piece you purchase will be 2-star. Immediately grants 5 Heron Coins.

Defeated Foes

Tier 2 · turns 2 · 3

Each round, grants the first 1-star Piece you defeated last round.

Full House

Tier 3 · turn 1

Each time you level up, you gain a 2-star Piece and 1 Heron Coin. The Piece's cost is your Chess Level minus 4.

Godsend

Tier 3 · turn 3

Grants 1 random high-value reward.

Divine Armory

Tier 3 · turns 1 · 2

Immediately and at the start of the next 5 rounds, grants 1 random piece of basic gear.

Street Prodigy

Tier 3 · turns 1 · 2

Grants 1 random 3-star, 1-cost Piece and 8 Heron Coins.

Bustling Court

Tier 3 · turn 3

Immediately grants 16 free shop refreshes, and grants 3 more each round thereafter.

Last-Stand Arms

Tier 3 · turns 1 · 2PvE only

Grants 1 random Antique. When Little Tactician's HP drops to 40, grants another random Antique.

Deep Practice

Tier 3 · turn 1PvE only

No longer grants interest this match, but grants 4 EXP at the start of each subsequent round. Immediately grants 13 Heron Coins.

Almighty Coin

Tier 3 · turn 1

Maximum interest increases to 7 Heron Coins. Immediately grants 25 Heron Coins.

Eager Talent

Tier 3 · turns 2 · 3

Grants 1 Greater Copy Stone, 18 free shop refreshes, and 3 Heron Coins.

Master's Guide

Tier 3 · turns 1 · 2

Grants 2 bonus EXP when purchasing it. Immediately grants 10 EXP.

Daily Fortune

Tier 3 · turn 3

Immediately and at the start of each subsequent round, grants 7 Heron Coins.

Divinecraft

Tier 3 · turns 1 · 2PvE only

Immediately and after every 8 combat rounds thereafter, grants 1 Relic Chest.

Lucky Star

Tier 3 · turns 1 · 2

Each time you refresh the shop, there's a 50% chance to grant 1 free refresh.

Far Horizon

Tier 3 · turn 1

Leveling up grants a number of free shop refreshes equal to your current Chess Level plus 1. Immediately grants 2 Heron Coins.

Ascension

Tier 3 · turn 2

At Lv.9, immediately upgrades to Lv.10 and grants 8 free shop refreshes. Immediately grants 6 EXP.

High Roller

Tier 3 · turns 2 · 3

At the end of each round, if you have 30+ Heron Coins, you gain 1 free shop refresh for every 10 Heron Coins owned (max 60 Heron Coins). Immediately grants 26 Heron Coins.

Winged Might

Tier 1 · turns 2 · 3

At the start of combat, two adjacent Pieces with no other neighbors gain 10% Attack Speed and 30 Defense.

Armor Shred

Tier 1 · turns 2 · 3

At the start of combat, enemy Pieces in the front two rows lose 8 Defense every 2s.

Self-Recovery

Tier 1 · turns 2 · 3

Every 3s, ally Pieces recover 10% of their missing HP.

Counter Force

Tier 1 · turns 1 · 2 · 3

After an ally Piece takes 4 hits, they deal damage equal to 20% of Attack to nearby enemy Pieces. Triggers once per second.

Lone Valor

Tier 1 · turns 2 · 3

At the start of combat, Pieces with no ally neighbors gain a shield equal to 25% of their Max HP for 10s.

Master Striker

Tier 1 · turns 2 · 3

At the start of combat, back-row Pieces have their HP reduced to 80% and gain 20% DMG Amplification.

Mutual Guard

Tier 1 · turns 2 · 3

At the start of combat, ally Pieces grant 14 Defense to adjacent allies. This effect stacks.

Inspiration

Tier 1 · turns 2 · 3

When an enemy Piece is defeated, the nearest ally Piece recovers 800 HP.

Drop from Heavens

Tier 1 · turns 1 · 2PvE only

After 8 combat rounds, grants 1 Relic & Gear Chest.

Bare Fists

Tier 1 · turns 1 · 2

At the start of combat, ally Pieces without gear gain 70 Defense.

Rising Star

Tier 1 · turns 2 · 3

8s after combat begins, ally Pieces gain 25% Damage Amplification.

Master of All

Tier 1 · turns 2 · 3

Ally Pieces gain 4% Damage Amplification for each non-unique Synergy you have.

Only Us Two

Tier 1 · turns 2 · 3

If the front row has only 2 ally Pieces, they gain 800 bonus HP and 100 Defense.

Dread Array

Tier 2 · turns 2 · 3

8s after combat begins, inflicts Dazed on all enemy Pieces for 1.5s. Repeats at 20s, 32s, and 44s.

Rising Star I

Tier 2 · turns 2 · 3

8s after combat begins, ally Pieces gain 43% Damage Amplification.

Winged Might I

Tier 2 · turns 2 · 3

At the start of combat, two adjacent Pieces with no other neighbors gain 15% Attack Speed and 50 Defense.

Battle-Hardened

Tier 2 · turns 1 · 2

Ally Pieces gain 40 Defense, and gain an additional 5 Defense each time Chess Level increases.

Master of All I

Tier 2 · turns 2 · 3

Ally Pieces gain 6.5% Damage Amplification for each non-unique Synergy you have.

United Fury

Tier 2 · turns 2 · 3

Whenever an ally Piece is defeated, allies sharing at least one Synergy with them gain 5% Attack and 12 Defense.

Swift Storm

Tier 2 · turns 2 · 3

Every 3s after combat begins, ally Pieces gain 8% Attack Speed.

Battle Surge

Tier 2 · turn 1

Ally Pieces gain 5% Attack. This bonus increases by 1% after each battle. 1-cost Pieces gain double.

Counter Force I

Tier 2 · turns 1 · 2 · 3

After an ally Piece takes 4 hits, they deal damage equal to 35% of Attack to nearby enemy Pieces. Triggers once per second.

Lone Valor I

Tier 2 · turns 2 · 3

At the start of combat, Pieces with no ally neighbors gain a shield equal to 40% of their Max HP for 10s.

Master's Aegis

Tier 2 · turn 3

Grants two 5-cost Pieces excluding Tanks. If a 5-cost Piece is deployed, ally Pieces costing 1 to 4 gain 10% DMG Reduction.

Master Striker I

Tier 2 · turns 2 · 3

At the start of combat, back-row Pieces have their HP reduced to 80% and gain 32% Damage Amplification.

Mutual Guard I

Tier 2 · turns 2 · 3

At the start of combat, ally Pieces grant 22 Defense to adjacent allies. This effect stacks.

Inspiration I

Tier 2 · turns 2 · 3

When an enemy Piece is defeated, the nearest ally Piece recovers 1400 HP.

Lethal Cuts

Tier 2 · turns 2 · 3

Ally Pieces gain 16% Critical Rate and 35% Critical DMG.

Clean Sweep

Tier 2 · turns 2 · 3

The 5th basic attack of ally Pieces deals extra damage equal to 300% Attack.

Master's Poise

Tier 2 · turns 1 · 2PvE only

At the start of each Little Tactician's combat round, grants 2 EXP. 5-cost ally Pieces gain 12% HP and 12% Attack Speed.

Last Stand

Tier 2 · turns 2 · 3

Ally Pieces gain 20 Defense. When their HP drops below 50%, their Defense bonus increases to 120 until the end of combat.

Poison & Cure

Tier 2 · turns 2 · 3

When an ally Piece is healed, they deal damage equal to 50% of the healing amount to adjacent enemies. Every 5s, ally Pieces recover 4% of their Max HP.

Grand Momentum

Tier 2 · turns 2 · 3

Ally Pieces gain 5% Attack. They start with 1 stack of this effect, gaining 1 additional stack each round, up to a maximum of 6 stacks.

Twin Blossoms

Tier 2 · turns 1 · 2

When you deploy 2 identical Pieces, they gain 2000 HP if in the front two rows or 160 Attack if in the back two rows. When one is defeated, the other gains a 40% HP shield for 12s. When you upgrade a piece to 3-star, you gain a 2-star copy of it.

Late Strike

Tier 3 · turns 2 · 3

Grants 1 random piece of gear for Tanks. 8s after combat begins, ally Pieces gain 12% Attack.

Grandmaster

Tier 3 · turns 2 · 3

Allies gain 4% Damage Amplification and 12 Defense for each non-unique Synergy you have.

Desperate Stand

Tier 3 · turns 1 · 2PvE only

For each 1 HP lost by Little Tactician, Pieces deployed gain 15 Max HP and 0.3% Attack Speed.

Vitality Surge

Tier 3 · turns 2 · 3

Ally Pieces gain 1000 HP and 20% Max HP.

Lethal Cuts I

Tier 3 · turns 2 · 3

Ally Pieces gain 25% Critical Rate and 60% Critical DMG.

Battle Fervor

Tier 3 · turns 2 · 3

At the start of combat, ally Pieces gain 2.5% Attack per second, stacking up to 10 times. At max stacks, their basic attacks additionally deal damage equal to 12% Attack that ignores enemy Defense.

Doesn't Count

Tier 1 · turn 2

Sells all Pieces on the Board and Bench. Grants one 1-cost, one 2-cost, and one 3-cost Pieces.

High Stakes

Tier 1 · turn 1PvE only

Each victory grants an extra 2 Heron Coins and 1 EXP. However, each loss deducts an additional 1 HP from Little Tactician.

Fate Flip

Tier 1 · turn 1PvE only

Victories no longer grant rewards, while each defeat now grants an additional 2 Heron Coins.

Friend from Afar

Tier 1 · turns 1 · 2

Grants two different Pieces that share a Synergy.

Leave to Fate

Tier 1 · turns 1 · 2 · 3

Grants a random Rare Variable. Immediately grants 5 Heron Coins.

Bright Future

Tier 1 · turn 3

The next 1-cost Piece you purchase is immediately upgraded to 3-star.

Tide Shift

Tier 1 · turn 1PvE only

Lucky Seventeen gains an enhancement, changing from Tank to Warrior and no longer sharing damage taken by other Realm Guard Pieces. Grants one Lucky Seventeen.

Realm GuardGuard

Be the Wind

Tier 1 · turn 1PvE only

Wayfarer Bingshen gains an enhancement, dealing more damage and being able to attack all enemy Pieces. Grants one Bingshen.

Mohist HillMeridian

Tactical Poise

Tier 1 · turns 1 · 2PvE only

Grants 2 pieces of basic gear, and after 5 combat rounds, grants 2 Quenching Jades.

Village's Hope

Tier 1 · turns 1 · 2

In combat, the last remaining ally Piece gains 75% DMG Bonus and 20% HP Drain.

High Potential

Tier 1 · turn 1

All Pieces gain a random attribute (300 HP, 20 Defense, 25 Attack, 13% Critical Rate, or 16% Critical DMG) when leveled up. 1-cost Pieces gain double.

High Vigor

Tier 1 · turns 1 · 2

All Pieces regenerate 1 additional Mana per second. After ally Pieces consume a total of 300 Mana, you gain a piece of basic gear focusing on Mana Regeneration and a Quenching Jade.

Critical Hit

Tier 1 · turns 1 · 2

All Pieces gain 18% Critical Rate. After ally Pieces deal Critical damage 50 times, you gain a piece of Critical basic gear and a Quenching Jade.

Blinding Speed

Tier 1 · turns 1 · 2

All Pieces gain 6% Attack Speed. After ally Pieces deal 100 instances of damage, you gain a piece of basic gear focusing on Attack Speed and a Quenching Jade.

Lucky Surprise

Tier 1 · turns 2 · 3

Grants 2 random pieces of finished gear.

Recruit: Ironwall

Tier 1 · turns 1 · 2 · 3

Your Ironwall Synergy count is increased by 1.

Ironwall

Recruit: Guard

Tier 1 · turns 1 · 2 · 3

Your Guard Synergy count is increased by 1.

Guard

Recruit: Bastion

Tier 1 · turns 1 · 2 · 3

Your Bastion Synergy count is increased by 1.

Bastion

Recruit: Rendblade

Tier 1 · turns 1 · 2 · 3

Your Rendblade Synergy count is increased by 1.

Rendblade

Recruit: Veilblood

Tier 1 · turns 1 · 2 · 3

Your Veilblood Synergy count is increased by 1.

Veilblood

Recruit: Stealth

Tier 1 · turns 1 · 2 · 3

Your Stealth Synergy count is increased by 1.

Stealth

Recruit: Gleam

Tier 1 · turns 1 · 2 · 3

Your Gleam Synergy count is increased by 1.

Gleam

Recruit: Pierce

Tier 1 · turns 1 · 2 · 3

Your Pierce Synergy count is increased by 1.

Pierce

Recruit: Sunder

Tier 1 · turns 1 · 2 · 3

Your Sunder Synergy count is increased by 1.

Sunder

Recruit: Meridian

Tier 1 · turns 1 · 2 · 3

Your Meridian Synergy count is increased by 1.

Meridian

Recruit: Gambit

Tier 1 · turns 1 · 2 · 3

Your Gambit Synergy count is increased by 1.

Gambit

Newbie Ward

Tier 1 · turn 2PvE only

When you lose a combat with a total Star Level of 6 or lower, you gain 5 extra Heron Coins.

Sudden Spark

Tier 1 · turn 1PvE only

Super Refresh: Among the three Variables that appear, one may be refreshed two extra times. Grants 5 Heron Coins.

Melodies of Peace

Tier 2 · turns 1 · 2

Each round, randomly grants an Oddity. Oddities grant Pieces attribute bonuses, and each Piece can use up to 5 Oddities.

Peddler's Sale

Tier 2 · turns 2 · 3

At the start of each round's shop refresh, one random Piece's price is reduced to 0. Occasionally, a Grandmaster's Letter may appear in the shop (only before Lv.10).

Divinecraft: Fire

Tier 2 · turns 1 · 2 · 3

Grants [Divinecraft: Fire]. The carrier gains 70% Attack, and their basic attacks and skills inflict Burn. Collecting all three Divinecraft Variables grants [Divinecraft: Supreme].

Divinecraft: Poison

Tier 2 · turns 1 · 2 · 3

Grants [Divinecraft: Poison]. The carrier gains 50% Attack Speed, and their basic attacks and skills inflict Poisoned. Collecting all three Divinecraft Variables grants [Divinecraft: Supreme].

Divinecraft: Water

Tier 2 · turns 1 · 2 · 3

Grants [Divinecraft: Water]. The carrier gains 60% HP Drain, and their basic attacks and skills inflict Slow. Collecting all three Divinecraft Variables grants [Divinecraft: Supreme].

Lay Down Arms

Tier 2 · turn 1PvE only

Immediately and at the start of each phase, permanently removes one random piece of finished gear from your gear slots. Ally Pieces gain 40% of the base attributes of all lost gear.

Endless Flow

Tier 2 · turn 1PvE only

Each round, Little Tactician recovers 2 HP. Ally Pieces recover 2% of their Max HP every 2s.

Tipsy Fists

Tier 2 · turns 1 · 2 · 3

Grants the Relic: Raging Tides Wine Jar. The carrier enters Intoxicated, increasing Attack Speed by 40%. Their basic attacks have a chance to deal either 20% less damage or 200% more damage.

Mohist Prototype

Tier 2 · turns 1 · 2 · 3

Randomly grants an experimental piece of gear invented by Mohist Hill disciples. Powerful, but with significant side effects.

Cosmic Seal

Tier 2 · turns 2 · 3

After Little Tactician activates 6 different non-unique Synergies and fights 3 rounds, you gain 3 random Emblems.

Buddy's Treat

Tier 2 · turns 2 · 3PvE only

Grants 30 Heron Coins to yourself, while all other Little Tacticians gain 5 Heron Coins.

Sect's Favor

Tier 2 · turns 2 · 3PvE only

Reveals the next opponent. If you have 1 Piece that is also owned by the opponent, your Pieces deal 15% more damage; if you have 2 such Pieces, your Pieces deal 55% more damage.

Scholar's Path

Tier 2 · turn 2

After purchasing 40 EXP for Little Tactician, grants 1 Random Emblem Chest, up to 2 times.

Open Up, Elder!

Tier 2 · turn 3

For 3 rounds after selecting this Variable, each defeated enemy Piece grants 1 EXP and 2 Heron Coins.

Self-Made Status

Tier 2 · turns 1 · 2 · 3

Randomly grants 2 counts toward any Synergy.

Immortal Trail

Tier 2 · turns 1 · 2 · 3

Grants a Qinghe Feast Emblem.

Qinghe Feast

North Wind

Tier 2 · turns 1 · 2 · 3

Grants a Realm Guard Emblem.

Realm Guard

Kaifeng Dream

Tier 2 · turns 1 · 2 · 3

Grants a City-Bound Emblem.

City-Bound

Street Currents

Tier 2 · turns 1 · 2 · 3

Grants a Kaifeng Feud Emblem.

Kaifeng Feud

Martial Kin

Tier 2 · turns 1 · 2 · 3

Grants a Rogue Champ Emblem.

Rogue Champ

Full Moon

Tier 2 · turns 1 · 2 · 3

Grants a Hexi Moon Emblem.

Hexi Moon

Mountain Ink

Tier 2 · turns 1 · 2 · 3

Grants a Mohist Hill Emblem.

Mohist Hill

Qiongqi Art

Tier 2 · turns 1 · 2 · 3

Grants an Adapt Emblem.

Adapt

Master: Shield

Tier 2 · turns 1 · 2 · 3

Grants an Ironwall Emblem and a piece of finished gear.

Ironwall

Master: Shield I

Tier 2 · turns 1 · 2 · 3

Grants a Guard Emblem and a piece of finished gear.

Guard

Master: Shield II

Tier 2 · turns 1 · 2 · 3

Grants a Bastion Emblem and a piece of finished gear.

Bastion

Master: Vanguard

Tier 2 · turns 1 · 2 · 3

Grants a Rendblade Emblem and a piece of finished gear.

Rendblade

Master: Vanguard I

Tier 2 · turns 1 · 2 · 3

Grants a Veilblood Emblem and a piece of finished gear.

Veilblood

Master: Shadow

Tier 2 · turns 1 · 2 · 3

Grants a Stealth Emblem and a piece of finished gear.

Stealth

Master: Archer

Tier 2 · turns 1 · 2 · 3

Grants a Gleam Emblem and a piece of finished gear.

Gleam

Master: Archer I

Tier 2 · turns 1 · 2 · 3

Grants a Pierce Emblem and a piece of finished gear.

Pierce

Master: Mystic

Tier 2 · turns 1 · 2 · 3

Grants a Sunder Emblem and a piece of finished gear.

Sunder

Master: Array

Tier 2 · turns 1 · 2 · 3

Grants a Meridian Emblem and a piece of finished gear.

Meridian

Master: Healer

Tier 2 · turns 1 · 2 · 3

Grants a Gambit Emblem and a piece of finished gear.

Gambit

Blossom's Return

Tier 2 · turn 1

Qinghe Feast: After the Synergy is activated, automatically grants 1 random-cost Qinghe Feast Piece at the start of each round. Grants Yuan Jin'gang and He Ran.

Qinghe Feast

Second Life

Tier 2 · turn 1

Ruin's Glee: Each defeated Piece grants 1 additional Pleasure Point. Revived Ruin's Glee Pieces and summoned Pieces gain a 20% attribute boost. Grants Horse Tamer and Coffin Master.

Ruin's Glee

Northward Resolve

Tier 2 · turn 1

Realm Guard: Grants Heron Coins equal to the number of reclaimed tiles. Each newly reclaimed tile grants 1 Heron Coin at the end of a Little Tactician battle. Grants Lucky Seventeen and Puppeteer.

Realm Guard

Homeland Bond

Tier 2 · turn 1PvE only

City-Bound Pieces gain 5% DMG Reduction. Little Tactician gains 20 Max HP. Grants River Master.

City-Bound

Mutual Aid

Tier 2 · turn 1

Kaifeng Feud Pieces gain 5% DMG Amplification, and the Kaifeng Feud stack limit increases to 15. Grants Wolf Maiden and Faceless.

Kaifeng Feud

Dual Titans

Tier 2 · turn 1

Rogue Champ: You can use the Kuixing Token to select 1 additional Champion. Grants Duan Cunyi and Wei Lingya.

Rogue Champ

Spring Triumph

Tier 2 · turn 1

Hexi Moon: When on a win streak of 2 or more, grants bonus Morale. Grants 2 Heron Coins for every 10 Morale obtained. Grants Wandering Ark.

Hexi Moon

Passing Torch

Tier 2 · turn 1

Mohist Hill: When a construct is defeated, it deals damage equal to 20% Max HP to adjacent enemies. Grants Goshawk.

Mohist Hill

Flywheel

Tier 2 · turn 1

Divine Craft: Grants 1 additional Ratchet each round. Grants Ironheart Centipede.

Divine Craft

Tempered Might

Tier 2 · turn 1

Adapt: Each Minor Enhancement grants an additional 2% HP, Defense, and Attack. Each Major Enhancement grants an additional 7%. Grants Lodestar Swordmaster.

Adapt

Growing Might

Tier 2 · turn 1

Ally Ironwall Pieces permanently gain 50 Max HP whenever they participate in a defeat. Their basic attacks deal additional damage equal to 5% of Max HP.

Ironwall

Mountain Might

Tier 2 · turn 1

Ally Guard Pieces restore 8% Max HP after every 10 basic attacks taken. When healed, they deal 50% of the healing as damage to adjacent enemies.

Guard

Qi Burst

Tier 2 · turn 1

Ally Bastion Pieces gain a 5% HP shield every 4s. When the shield is broken, they deal damage equal to 5% of Max HP to adjacent enemies.

Bastion

Rise from Ruin

Tier 2 · turn 1

Ally Rendblade Pieces permanently gain 5 Attack and 200 HP each time they are defeated, up to 5 times per piece. At max stacks, they gain 20% HP Drain.

Rendblade

Bloodlust Rush

Tier 2 · turn 1

HP Drain no longer heals ally Veilblood Pieces, instead dealing bonus damage. When defeating an enemy, all participating Veilblood Pieces recover 15% of their Max HP.

Veilblood

Sweeping Blades

Tier 2 · turn 1

When an ally Stealth Piece lands a critical hit with a basic attack, an adjacent enemy takes 80% of the damage dealt.

Stealth

Swift Execution

Tier 2 · turn 1

Ally Gleam Pieces execute enemies whose HP is below 10%. Completing a battle within 20s grants 2 Heron Coins.

Gleam

Winning Streak

Tier 2 · turn 1

Ally Pierce Pieces gain 5% Attack Speed and 5% Attack. Each time they participate in a defeat, they permanently gain an additional 1% Attack Speed and 1% Attack, up to 20 times.

Pierce

Twin Arts

Tier 2 · turn 1

Ally Sunder Pieces can cast their skills twice. The second cast deals 50% damage.

Sunder

Inner Surge

Tier 2 · turn 1

Ally Meridian Pieces gain 15% Attack Speed for every 30 Mana spent. The effect lasts until combat ends this round.

Meridian

Universal Aid

Tier 2 · turn 1

After the Gambit Synergy is activated, Pieces in the second and third rows gain two effects simultaneously. All effects are increased by 50%.

Gambit

Heaven's Wrath

Tier 2 · turns 2 · 3

Each 3-cost Piece deployed grants all Pieces 4% Attack and 160 HP.

Moon-Eater

Tier 2 · turns 1 · 2

Grants 4 3-cost Pieces.

Drunken Clarity

Tier 2 · turns 1 · 2 · 3

Grants a Random Relic Chest.

Pillar of Might

Tier 2 · turn 1PvE only

Each 1 interest earned permanently increases ally Pieces' HP by 25.

Elite Gathering

Tier 2 · turns 2 · 3

Pieces gain 270 HP and 27 Attack for each item they equip.

Divine Arms

Tier 2 · turns 1 · 2PvE only

In battles against other Little Tacticians, winning grants 2 Heron Coins, while losing grants 3 EXP.

Local Tycoon

Tier 2 · turns 1 · 2

At the start of a round, if you have more than 60 Heron Coins, you gain 3 random 5-cost Pieces and 3 random 4-cost Pieces (once only).

Fully Equipped

Tier 2 · turn 1

Interest increases to 6 for this match. Once your total interest earned exceeds 30, you gain 20 Heron Coins.

Bound in Fate

Tier 2 · turns 1 · 2 · 3

Grants a 3-cost or lower Tank or Warrior, along with an Emblem matching their Role Synergies (e.g., Guard).

Fortune Spent

Tier 2 · turn 1PvE only

Dao Lord gains an enhancement, changing from Tank to Warrior, gaining HP Drain and the ability to inflict Defense Break. Grants one Dao Lord.

City-BoundIronwall

Way of Wealth

Tier 2 · turn 1PvE only

Wolf Maiden gains an enhancement, changing from Warrior to Assassin. At the start of combat, she can leap directly to the enemy's back row. Grants one Wolf Maiden.

Kaifeng FeudRendblade

Infantry Lead

Tier 2 · turn 1PvE only

Drunk Martial Artist gains an enhancement, changing from Tank to Warrior and replacing his skill with Drunken Fist. Grants one Drunk Martial Artist.

Kaifeng FeudBastion

Purple Aura

Tier 2 · turns 1 · 2 · 3

Grants a random Epic Variable and instantly grants 5 Heron Coins.

Amulet: Breaker

Tier 2 · turns 2 · 3

Grants a Razorgold Ring. Razorgold Ring: Grants 48% DMG Amplification against all Pieces.

Amulet: Blood-drinker

Tier 2 · turns 1 · 2

Grants a Fallsand Ring. Fallsand Ring: Each enemy defeated permanently grants the carrier 5 Attack.

Bracer: Focus

Tier 2 · turns 2 · 3

Grants a Windstill Bracer. Windstill Bracer: During combat, grants the carrier 12 Attack per second, up to 240.

Bracer: Gale

Tier 2 · turns 2 · 3

Grants a Soulsearch Bracer. Soulsearch Bracer: Each Skill cast increases the carrier's Attack Speed by 30%.

Bow & Ring: Plunder

Tier 2 · turns 2 · 3

Grants a Fullmoon Ring. Fullmoon Ring: Each critical hit dealt by the carrier has a 10% chance to gain 1 Heron Coin. This can trigger once per round.

Helm: Ironwall

Tier 2 · turns 2 · 3

Grants a Clouddrift Helm. Clouddrift Helm provides an additional 20% Max HP. Pieces equipped with both Skyreach Helm and Clouddrift Helm take 60% less critical damage.

Helm: Gold Bell

Tier 2 · turns 2 · 3

Grants a Skyreach Helm. Skyreach Helm provides an additional 20% Max HP. Pieces equipped with both Skyreach Helm and Clouddrift Helm take 60% less critical damage.

Aegis Array

Tier 2 · turns 2 · 3

Grants a Peakfold Armor. Peakfold Armor: The carrier gains an additional 200 Defense at the start of combat.

Pendant: Spirit

Tier 2 · turns 2 · 3

Grants an Edgebearer Pendant. Edgebearer Pendant: The carrier gains 6 additional Mana Regeneration.

Raise an Army

Tier 2 · turns 1 · 2 · 3

Grants a reward after 10 total Piece level-ups.

Heroic Justice

Tier 2 · turns 1 · 2 · 3

Grants a reward after defeating 20 Pieces in total.

Iron Wall

Tier 2 · turns 1 · 2

Grants a reward when the total HP of your Pieces reaches 15000 at the start of a round.

Keen Edge

Tier 2 · turns 1 · 2

Grants a reward when the total Attack of your Pieces reaches 1500 at the start of a round.

Royal Feast

Tier 3 · turns 1 · 2 · 3

Each time you refresh the shop, there is a chance for a Bowl to appear. Each Bowl grants all Pieces 2% HP, Defense, and Attack. Collect all Qinghe Eight Bowls to gain a high-value reward.

Stand as One

Tier 3 · turn 1PvE only

Grants a random exclusive Enhancement Variable for a Piece. Every two rounds, grants the corresponding enhanced Piece.

Golden Touch

Tier 3 · turns 2 · 3

Shop refreshes are free before the next battle.

Sifting Gold

Tier 3 · turns 1 · 2 · 3

Grants a random Legendary Variable and 10 Heron Coins.

Calm Waters

Tier 3 · turns 2 · 3

Triggers when Little Tactician reaches Chess Lv.9: when the deployment limit reaches 9, Jiang Wulang joins the fight. When the limit reaches 10 or more, Jiang Wulang's Sword Energy range and damage increase, and it gains an execute effect.

Legacy Blade

Tier 3 · turn 2PvE only

Grants 5 bonus Heron Coins when losing a combat round. When Little Tactician's HP is below 40, ally Pieces gain 0-300 bonus damage. Each combat round victory grants Little Tactician 3 shield value.

Ruby's Ward

Tier 3 · turn 2PvE only

Takes effect after selecting this Variable.Prevents death once when your Little Tactician's HP reaches 0. Immediately grants 50 Heron Coins. For all subsequent rounds, all Pieces gain 10% HP, Defense, Attack, DMG Amplification, and DMG Reduction.

Zhao's Favor

Tier 3 · turns 2 · 3

Once your Pieces have taken a total of 30000 damage, Big Zhao sends you 2 Heron Coins each round. When all Pieces have taken a total of 5000 damage in a round, Big Zhao comes to your aid (his damage scales with the stage of the match).

Flawless Realm

Tier 3 · turns 1 · 2 · 3

Marks a tile on the Bench. The Piece on that tile is stickered by Yingying and donated at the end of the round. When the donation progress reaches a certain value, grants a random reward.

Parted Stars

Tier 3 · turns 2 · 3PvE only

After completing the Mysterious Person's quest, grants a random effect from them in the next round, then grants a random effect every 4 rounds thereafter.

Armed & Armored

Tier 3 · turns 2 · 3

Grants a Random Relic Chest. Pieces gain 480 HP and 48 Attack for each item they equip.

Youyun Chronicle

Tier 3 · turns 1 · 2 · 3

Grants a Realm Guard Emblem and a random piece of finished gear.

Realm Guard

Kaifeng Annals

Tier 3 · turns 1 · 2 · 3

Grants a City-Bound Emblem and a random piece of finished gear.

City-Bound

Dark Currents

Tier 3 · turns 1 · 2 · 3

Grants a Kaifeng Feud Emblem and a random piece of finished gear.

Kaifeng Feud

Realm Roamer

Tier 3 · turns 1 · 2 · 3

Grants a Rogue Champ Emblem and a random piece of finished gear.

Rogue Champ

Moonchaser

Tier 3 · turns 1 · 2 · 3

Grants a Hexi Moon Emblem and a random piece of finished gear.

Hexi Moon

Mohist Legacy

Tier 3 · turns 1 · 2 · 3

Grants a Mohist Hill Emblem and a random piece of finished gear.

Mohist Hill

Qiongqi Secret

Tier 3 · turns 1 · 2 · 3

Grants an Adapt Emblem and a random piece of finished gear.

Adapt

Dual Fortune II

Tier 3 · turns 2 · 3

Grants 31 Heron Coins and 10 EXP.

Parting Gift I

Tier 2 · turns 1 · 2

Pieces with no gear have a 40% chance to drop 2 Coins when defeated.

Master's Aid II

Tier 3 · turn 3

Grants three 1-star, 5-cost Pieces and one piece of finished gear.

Critical Hit I

Tier 2 · turns 1 · 2

All Pieces gain 18% Critical Rate. After ally Pieces deal a total of 50 Critical hits, grants 2 pieces of basic Critical gear and 2 Quenching Jades.

Blinding Speed I

Tier 2 · turns 1 · 2

All Pieces gain 6% Attack Speed. After ally Pieces deal damage 100 times in total, grants 2 pieces of basic Attack Speed gear and 2 Quenching Jades.

High Vigor I

Tier 2 · turns 1 · 2

All Pieces recover 1 additional Mana per second. After ally Pieces consume a total of 300 Mana, grants 2 pieces of basic Mana-regen gear and 2 Quenching Jades.

Old Accord II

Tier 3 · turn 2

Immediately grants 1 random 3-cost Piece and 2 Lesser Copy Stones. After 5 rounds, grants 1 additional Greater Copy Stone and 1 random 5-cost Piece.

High Stakes II

Tier 2 · turn 1

Each victory grants an extra 3 Heron Coins and 2 EXP. However, each loss deducts an additional 1 HP from Little Tactician.

Fate Flip II

Tier 2 · turn 1

Victories no longer grant rewards. Each defeat now grants an additional 4 Heron Coins.

Newbie Ward I

Tier 2 · turn 2

When you lose a combat with a total Star Level of 6 or below, you gain 7 extra Heron Coins.

Newbie Ward II

Tier 3 · turn 2

When you lose a combat with a total Star level of 8 or lower, you gain 8 extra Heron Coins.

Tribute Charm II

Tier 3 · turns 2 · 3

Loses all Heron Coins. After 4 combat rounds, restores the lost Heron Coins plus an extra 90.

Deep Reserve II

Tier 3 · turn 2

Grants 42 free shop refreshes upon reaching Chess Lv. 8.

Jack of All

Tier 3 · turns 2 · 3

Grants ten Heron Coins, one 2-star, 1-cost Piece, one 2-star, 2-cost Piece, three 3-cost Pieces, four EXP, and five free shop refreshes.

Raise an Army II

Tier 3 · turns 2 · 3

Bounty: Grants a reward after 10 total Piece level-ups.

Heroic Justice II

Tier 3 · turns 2 · 3

Bounty: Grants a reward after defeating 20 Pieces in total

Iron Wall II

Tier 3 · turns 2 · 3

Bounty: Grants a reward when the total HP of your Pieces reaches 15000.

Keen Edge II

Tier 3 · turns 2 · 3

Bounty: Grants a reward when the total Attack of your Pieces reaches 1500

Haul of Fame II

Tier 3 · turns 2 · 3

Grants 4 random pieces of basic gear, 3 Quenching Jades, 10 Heron Coins, and 1 Reroll Seal.

Divine Arms II

Tier 3 · turns 1 · 2

In battles against other Little Tacticians, winning grants 4 Heron Coins, while losing grants 5 EXP.

Slow & Steady II

Tier 3 · turns 1 · 2

Immediately and at the start of each phase, grants 10 EXP and 4 free shop refreshes.

Moon-Eater II

Tier 3 · turns 1 · 2

Grants two 1-star, 3-cost Pieces and two 2-Star, 3-cost Pieces.

Epiphany II

Tier 3 · turns 2 · 3

Immediately grants 15 EXP, then grants 10 more at the start of the next 4 rounds.

Hero Bounty II

Tier 3 · turns 1 · 2

Grants random Pieces worth 30 Heron Coins.

Rare Tome II

Tier 3 · turn 1

Grants 3 random Emblems.

Doesn't Count II

Tier 3 · turn 2

Sells all Pieces on the Board and Bench. Grants 2 random 4-cost Pieces, 2 pieces of finished gear, 2 random Emblems, and 16 free shop refreshes.

Elite Force II

Tier 3 · turns 1 · 2

Grants a 4-cost Piece of any role except Tank, along with an Emblem matching their Role Synergies (e.g., Guard).

Bound in Fate II

Tier 3 · turns 1 · 2

Grants a 4-cost Tank or Warrior, along with an Emblem matching their Role Synergies (e.g., Guard).

Siphon

Tier 1 · turns 2 · 3

Ally Pieces gain 16% HP Drain.

Siphon I

Tier 2 · turns 2 · 3

Ally Pieces gain 27% HP Drain.

Siphon II

Tier 3 · turns 2 · 3

Ally Pieces gain 40% HP Drain.

Immortal Bond

Tier 3 · turns 1 · 2 · 3

Grants a Qinghe Feast Emblem and a random piece of finished gear.

Qinghe Feast

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