How to win
The game's own tutorial, page by page: how a match is won, the Bulwarks, the Commanders, the Giant Goose and the Fortune Tree.
1 · Basic Rulesthe game's tutorial
- Move the opponent's Fortune Tree to your camp to win instantly.
- If neither side succeeds, the Guild that moved it furthest wins.
- If not moved, winner is decided by Goose remaining HP, Bulwark remaining count, and Bulwark remaining HP.
2 · Bulwarkthe game's tutorial
- Bulwark consists of up to 3 players. Commanders assign initial defenders. Players can join or leave freely during combat. If there are still available spots, nearby players may join Bulwark.
- Surviving Bulwarks generate Fun Coins every 30s.
- Nearby allies grant additional damage reduction to the Bulwark.
3 · Commandthe game's tutorial
- The Guild Leader and Deputy Leaders are Commanders by default. The Leader may also appoint other members as Commanders. Commanders can use Command Skills, purchase battlefield items, assign Bulwark defenders, etc.
- Surviving Bulwarks periodically generate Fun Coins. Killing monsters and Bosses yields massive Fun Coins.
The picture shows an earlier version of the commander panel; the current costs are on Fun Coins.
4 · Giant Goosethe game's tutorial
- You must break through the Guardian Goose's defense before moving the Fortune Tree.
- Learn Guild Techniques or use Command Skills to deal massive damage to the Guardian Goose.
5 · Fortune Treethe game's tutorial
- The Fortune Tree can be moved only after defeating the Guardian Goose.
- Move the opponent's Fortune Tree to your camp to win instantly.
- You can only move the Enemy Tree. If your Tree is moved, you cannot move it back.
- Moving the Fortune Tree is slower if enemies are nearby. With 5 enemies nearby, the Tree stops moving.
Next: The season ›
Planning a match? The war room has the board, the shared clock with these timings, and the season's pay for your group. How Guild War works on the site
