The battlefield
Every Bulwark, Goose, Tree, camp, Outpost, boss spot and crossbow cart where it stands. Tap one for the game's rules and how your war room plans it, or play a match's minutes over the map.
Layers
Prep 5:00
Before the matchPress play: the match's 35 minutes run over the map, a minute every second at ×60.
- Prep 4:00The Guild War is about to begin. Wanderers, form your teams strategically!
- Prep 3:00Guild War's Windtail Lounge is ready! Commanders, take command via voice!
- Prep 2:00Battle starts soon! Commanders, set up the Bulwark now!
- Prep 1:00The battle begins in 30s. Final Bulwark adjustments!
- Prep 0:30Bulwark positions locked. The battle starts shortly!
- 30:00
The fight begins. The eight camps spawn, then every 5 minutes. - 27:00
The Xuanyuan Cult Outposts appear, north and south. Take one and your side can revive there. - 25:00 ±1
Zhang Bao appears near the arena, in the north-west or the south-east. “Rumor has it Zhang Bao will appear near the arena. Defeating him brings great rewards.” - 20:00The halftime duel. The winner picks a bonus for their side.
- 15:00, 10:00, 5:00 ±1
Zhuxie Gule, once Zhang Bao is down: the first of these after his kill. His kill gives Blood Nirvana: For 5 minutes, increases damage against enemy Bulwark by 20%, increases allies' damage by 50%, and reduces respawn time by 30% for all. - 2:00The battle nears conclusion. The victory will soon be decided!
- 0:00
The match ends, unless a side has carried the other's Fortune Tree home first.
The run shows when each thing appears, by the game's timings. It plays out no fight: nothing is taken, and Zhang Bao comes to one of his two spots, so both are marked.
Next: The season ›
Planning a match? The war room has the board, the shared clock with these timings, and the season's pay for your group. How your war room works
