Soldier-Bone for SoulMain rule
Any retreat will result in severe punishment.
Lose Battle Will points if you escape alive in Hero's Realm or Sword Trial.
In Hero's Realm and Sword Trial, better die in battle than flee alive.
Otherwise, Battle Will -10
·Violations are not recorded in Smart Combat Assist mode.
·Violations are not recorded if other teammates leave early.
Armor is bone, blood anoints the dark spear. Comrades share fate, share spear and arrow. Sword broken, still standing. Edge shattered, still ringing. Dare retreat half a step, be stripped of bone and name.
Blood for Wine
Owe you a life, repay it with one pot of wine. Drink your one pot of wine, and I'll forfeit mine in return.
A Wine for a life!
Any wanderer who successfully revives or heals fellow sect disciples will receive the sect's gifted fine wine, River All Red.
Repay a life debt with wine, utterly reckless! Battle Will +5.
A jug spares a life, half a cup ends a lifetime.
Pour out your heart and courage, stake your life to startle the heavens.
Skull for Goblet
Maintain weekly alcohol intake. Wine is blood, wine is faith!
Whether drinking heavily or sipping lightly, all drinking actions accumulate Drunkenness points. The weekly total must reach at least 300 points, otherwise, Battle Will -10.
When in the Open World, the maximum capacity of Drunkenness points will be greatly increased by 50%.
Burning liquor floods the throat, stirring fierce blood and iron will.
Seven days of roaring revelry forge bold and fearless hearts!